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Server-side translation

Posted: Fri Dec 15, 2023 9:51 am
by Ignatus
It would be nice if players got arbitrary messages in their preferred language if the translation is provided by ruleset. That means, connection object gets language property, and notify_* methods consult different translation databases if languages of players vary. Also, ruleset information like unit type names could as well be translates server side. That requires many (but mostly uniform) code changes and would probably require some other i18n mechanism than present GNU gettext.