Feature request: Teleport on out-of-fuel
Posted: Sun Oct 15, 2023 2:55 pm
When an unit runs out of fuel, then it disappears/gets destroyed. I would like to set other out-of-fuel behaviours in a ruleset for some units, for example teleporting back to the last location where the unit was fuelled or teleporting to the nearest location with fuel available.
The last location could be static (city, airfield, last-visited-coastline (triremes), non-moved transport), or a feature that also allows returns to moved transports would be even nicer.
The game would need to track the last refuelling location (position or unit) for this feature to work.
The concrete use-case I have at the moment is that I'm working on a ruleset where I would like to reduce some micromanagement around fighters and bombers by having them automatically return to the last location where they were fueled on out-of-fuel. This would remove the need for the player to give the commands to return fighters and bombers back to a fuel-providing location. (Players would only need to give the commands for the "outgoing/attack" actions.)
Spies already seem to have some sort of return behaviour (not on out of fuel, but after completing a diplomatic action) and those spies return to their home-cities. Allowing return to the nearest friendly city (or nearest coast for triremes) on out of fuel might also be useful for some units (although last fuelling location seems more appropriate for the fighters and bombers I'm working on).
The last location could be static (city, airfield, last-visited-coastline (triremes), non-moved transport), or a feature that also allows returns to moved transports would be even nicer.
The game would need to track the last refuelling location (position or unit) for this feature to work.
The concrete use-case I have at the moment is that I'm working on a ruleset where I would like to reduce some micromanagement around fighters and bombers by having them automatically return to the last location where they were fueled on out-of-fuel. This would remove the need for the player to give the commands to return fighters and bombers back to a fuel-providing location. (Players would only need to give the commands for the "outgoing/attack" actions.)
Spies already seem to have some sort of return behaviour (not on out of fuel, but after completing a diplomatic action) and those spies return to their home-cities. Allowing return to the nearest friendly city (or nearest coast for triremes) on out of fuel might also be useful for some units (although last fuelling location seems more appropriate for the fighters and bombers I'm working on).