More terrain types

What would you like to see in Freeciv? Do you have a good idea what should be improved or how?
cazfi
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Posts: 3301
Joined: Tue Jan 29, 2013 6:54 pm

Re: More terrain types

Post by cazfi »

XYZ wrote: Sat Oct 14, 2023 4:06 pmFound also these.
Would it be possible to get similar three (or at least one) volcano sprites for hexemplio? One inactive, and two frames of eruption. One sprite would already enable use of volcano terrain in custom rulesets, multiple frames would allow me to play with some animating ideas.
cazfi
Elite
Posts: 3301
Joined: Tue Jan 29, 2013 6:54 pm

Re: More terrain types

Post by cazfi »

cazfi wrote: Sun Jan 07, 2024 6:21 pmmultiple frames would allow me to play with some animating ideas.
Like demonstrated with existing amplio2 volcano: https://www.cazfi.net/freeciv/volcano.mp4

This is not client side animation support, but just server side lua script altering terrain types. Maybe not very good use of computing resources, but at least this shows that it can be done on some scale while we wait for proper client side animation support.
Hafting
Posts: 12
Joined: Wed Oct 09, 2019 2:54 pm

Re: More terrain types

Post by Hafting »

I upgraded my extended terrain types so they work with freeciv 3.1.4.

Extended terrain tiles and a ruleset (civ2civ3) using them is available from:
https://github.com/Hafting/freecivstuff

The freeciv terrain generators will use the features (extra hill types and volcanoes) when the toonhex+ graphics and "hh" ruleset is selected.

I also provide a terrain generator using simulated plate tectonics & simulated weather to make such terrains. It is available from:
https://github.com/Hafting/tergen
XYZ
Elite
Posts: 433
Joined: Fri Jan 31, 2014 12:00 pm

Re: More terrain types

Post by XYZ »

I added jungle hills if someone is interested. I can provide trident graphics if needed... If someone could provide savanna graphics that would be nice.
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