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Re: Changes in what a 3.3 ruleset can do
Posted: Wed Apr 17, 2024 1:58 am
by cazfi
CanEscape as internal action, to give modders action enablers control over it.
RM #391
Re: Changes in what a 3.3 ruleset can do
Posted: Fri Apr 19, 2024 12:39 pm
by cazfi
Added support for ranges Tile, CAdjacent, and Adjacent for UnitClass requirements.
osdn #43704
Re: Changes in what a 3.3 ruleset can do
Posted: Tue Apr 23, 2024 2:54 am
by cazfi
Added support for ranges Tile, CAdjacent, and Adjacent for UnitClassFlag requirements.
RM #401
Re: Changes in what a 3.3 ruleset can do
Posted: Mon May 06, 2024 5:43 am
by Alien Valkyrie
Removed limit on requirement vector length.
RM #541
Note that at some point beyond a couple
hundred requirements in one place, you will run into issues transmitting ruleset data to the client as individual packets get too large. I don't expect this to ever happen in practice.
Re: Changes in what a 3.3 ruleset can do
Posted: Thu May 09, 2024 3:50 am
by cazfi
Support added for Local range Tech requirements.
RM #512
The most obvious use-case is giving science bonus for researching specific tech.
Re: Changes in what a 3.3 ruleset can do
Posted: Wed May 15, 2024 12:06 am
by cazfi
Trade Goods now have a "select_priority" controlling which good trade route will carry.
osdn #48250