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Re: Changes in what a 3.3 ruleset can do

Posted: Sun Jan 21, 2024 9:43 am
by cazfi
New requirement type: MinCities. RM #151

Re: Changes in what a 3.3 ruleset can do

Posted: Mon Jan 29, 2024 3:37 am
by cazfi
Added either_reqs support for treaty clauses. Unlike giver_reqs and receiver_reqs it doesn't matter which side of the treaty meets these requirements, as long as either one does. RM #152

Re: Changes in what a 3.3 ruleset can do

Posted: Thu Feb 01, 2024 1:31 am
by cazfi
Added building flag Indestructible, to mark building completely safe from Surgical Strike action. RM #168

Re: Changes in what a 3.3 ruleset can do

Posted: Wed Feb 07, 2024 3:32 pm
by cazfi
Fake Generalized Fortify action. RM #210

Re: Changes in what a 3.3 ruleset can do

Posted: Sun Feb 18, 2024 3:34 am
by LankaPem
What changes to the 3.3 rules are you most excited about, and how might they impact your experience of the game?

Re: Changes in what a 3.3 ruleset can do

Posted: Thu Feb 22, 2024 7:42 pm
by cazfi
Fake Generalized Clean action. RM #230

Re: Changes in what a 3.3 ruleset can do

Posted: Fri Mar 08, 2024 4:08 am
by cazfi
New Tech_Leakage effect to enable/disable tech leak towards a player. RM #277

Re: Changes in what a 3.3 ruleset can do

Posted: Wed Mar 27, 2024 6:56 am
by cazfi
New World Peace victory type. osdn #48664

Re: Changes in what a 3.3 ruleset can do

Posted: Fri Apr 05, 2024 8:59 pm
by cazfi
New Culture_Pct effect, that is multiplicative with the existing culture effects. RM #353

Re: Changes in what a 3.3 ruleset can do

Posted: Tue Apr 09, 2024 7:53 pm
by cazfi
Added support for ranges Tile, CAdjacent, and Adjacent for UnitFlag requirements. RM #369