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Re: Changes in what a 3.3 ruleset can do
Posted: Sun Jan 21, 2024 9:43 am
by cazfi
New requirement type: MinCities.
RM #151
Re: Changes in what a 3.3 ruleset can do
Posted: Mon Jan 29, 2024 3:37 am
by cazfi
Added
either_reqs support for treaty clauses. Unlike
giver_reqs and
receiver_reqs it doesn't matter which side of the treaty meets these requirements, as long as either one does.
RM #152
Re: Changes in what a 3.3 ruleset can do
Posted: Thu Feb 01, 2024 1:31 am
by cazfi
Added building flag
Indestructible, to mark building completely safe from Surgical Strike action.
RM #168
Re: Changes in what a 3.3 ruleset can do
Posted: Wed Feb 07, 2024 3:32 pm
by cazfi
Fake Generalized Fortify action.
RM #210
Re: Changes in what a 3.3 ruleset can do
Posted: Sun Feb 18, 2024 3:34 am
by LankaPem
What changes to the 3.3 rules are you most excited about, and how might they impact your experience of the game?
Re: Changes in what a 3.3 ruleset can do
Posted: Thu Feb 22, 2024 7:42 pm
by cazfi
Fake Generalized Clean action.
RM #230
Re: Changes in what a 3.3 ruleset can do
Posted: Fri Mar 08, 2024 4:08 am
by cazfi
New
Tech_Leakage effect to enable/disable tech leak towards a player.
RM #277
Re: Changes in what a 3.3 ruleset can do
Posted: Wed Mar 27, 2024 6:56 am
by cazfi
New
World Peace victory type.
osdn #48664
Re: Changes in what a 3.3 ruleset can do
Posted: Fri Apr 05, 2024 8:59 pm
by cazfi
New
Culture_Pct effect, that is multiplicative with the existing culture effects.
RM #353
Re: Changes in what a 3.3 ruleset can do
Posted: Tue Apr 09, 2024 7:53 pm
by cazfi
Added support for ranges Tile, CAdjacent, and Adjacent for UnitFlag requirements.
RM #369