Changes in what a 3.3 ruleset can do

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cazfi
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Re: Changes in what a 3.3 ruleset can do

Post by cazfi »

New requirement type: MinCities. RM #151
cazfi
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Re: Changes in what a 3.3 ruleset can do

Post by cazfi »

Added either_reqs support for treaty clauses. Unlike giver_reqs and receiver_reqs it doesn't matter which side of the treaty meets these requirements, as long as either one does. RM #152
cazfi
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Re: Changes in what a 3.3 ruleset can do

Post by cazfi »

Added building flag Indestructible, to mark building completely safe from Surgical Strike action. RM #168
cazfi
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Re: Changes in what a 3.3 ruleset can do

Post by cazfi »

Fake Generalized Fortify action. RM #210
LankaPem
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Re: Changes in what a 3.3 ruleset can do

Post by LankaPem »

What changes to the 3.3 rules are you most excited about, and how might they impact your experience of the game?
cazfi
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Re: Changes in what a 3.3 ruleset can do

Post by cazfi »

Fake Generalized Clean action. RM #230
cazfi
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Re: Changes in what a 3.3 ruleset can do

Post by cazfi »

New Tech_Leakage effect to enable/disable tech leak towards a player. RM #277
cazfi
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Re: Changes in what a 3.3 ruleset can do

Post by cazfi »

New World Peace victory type. osdn #48664
cazfi
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Re: Changes in what a 3.3 ruleset can do

Post by cazfi »

New Culture_Pct effect, that is multiplicative with the existing culture effects. RM #353
cazfi
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Re: Changes in what a 3.3 ruleset can do

Post by cazfi »

Added support for ranges Tile, CAdjacent, and Adjacent for UnitFlag requirements. RM #369
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