Changes in what a 3.3 ruleset can do
Re: Changes in what a 3.3 ruleset can do
New requirement type: MinCities. RM #151
Re: Changes in what a 3.3 ruleset can do
Added either_reqs support for treaty clauses. Unlike giver_reqs and receiver_reqs it doesn't matter which side of the treaty meets these requirements, as long as either one does. RM #152
Re: Changes in what a 3.3 ruleset can do
Added building flag Indestructible, to mark building completely safe from Surgical Strike action. RM #168
Re: Changes in what a 3.3 ruleset can do
Fake Generalized Fortify action. RM #210
Re: Changes in what a 3.3 ruleset can do
What changes to the 3.3 rules are you most excited about, and how might they impact your experience of the game?
Re: Changes in what a 3.3 ruleset can do
Fake Generalized Clean action. RM #230
Re: Changes in what a 3.3 ruleset can do
New Tech_Leakage effect to enable/disable tech leak towards a player. RM #277
Re: Changes in what a 3.3 ruleset can do
New World Peace victory type. osdn #48664
Re: Changes in what a 3.3 ruleset can do
New Culture_Pct effect, that is multiplicative with the existing culture effects. RM #353
Re: Changes in what a 3.3 ruleset can do
Added support for ranges Tile, CAdjacent, and Adjacent for UnitFlag requirements. RM #369