I fancy playing with islands, single player, sometimes with up to 21 AI opponents and this has been bugging me since... Forever. Ideally I'd like to have the generator create a number of islands, one per player, reasonably sized, spread around in the ocean.
It mostly works, but alas... I often see that dreaded message appearing, where instead of a single player per continent, 2 or more have been set to start in the same (quite often tiny) island.
After running a number of 'autogames', to my surprise, i noticed that the generated world often has indeed a number of small/medium island but also HUGE ones!
What is funny is that most players end up crammed in the small/medium islands and the above average continents are.... Completely neglected.
What's trick to use in order to consistently get that 'magic' one player per continent ideal situation?
This is what I have used for my 'autogames' tests:
Code: Select all
[10:25:17] /read: ------------------------------------------------------------------------------
[10:25:17] /read: All options with non-default values
[10:25:17] /read: ------------------------------------------------------------------------------
[10:25:17] /read: In the column '##' the status of the option is shown:
[10:25:17] /read: - a '!' means the option is locked by the ruleset.
[10:25:17] /read: - a '+' means you may change the option.
[10:25:17] /read: - a '~' means that option follows default value.
[10:25:17] /read: - a '=' means the value is same as default.
[10:25:17] /read: ------------------------------------------------------------------------------
[10:25:17] /read: Option ## value (min, max)
[10:25:17] /read: ------------------------------------------------------------------------------
[10:25:17] /read: aifill + 3 (0, 150)
[10:25:17] /read: citymindist + 5 (1, 11)
[10:25:17] /read: ec_info + enabled
[10:25:17] /read: ec_max_size + 100 (10, 20000)
[10:25:17] /read: ec_turns + 9 (0, 32768)
[10:25:17] /read: endturn + 30 (0, 32767)
[10:25:17] /read: foggedborders + enabled
[10:25:17] /read: generator + "Pseudo-fractal height" (FRACTAL)
[10:25:17] /read: huts + 100 (0, 500)
[10:25:17] /read: landmass + 35 (15, 85)
[10:25:17] /read: mapsize + "Tiles per player" (PLAYER)
[10:25:17] /read: maxplayers + 21 (1, 150)
[10:25:17] /read: mgr_distance + 3 (-5, 6)
[10:25:17] /read: mgr_nationchance + 75 (0, 100)
[10:25:17] /read: mgr_worldchance + 25 (0, 100)
[10:25:17] /read: migration + enabled
[10:25:17] /read: minplayers + 0 (0, 150)
[10:25:17] /read: nationset + "all"
[10:25:17] /read: onsetbarbs + 100 (0, 32767)
[10:25:17] /read: size + 12 (0, 2048)
[10:25:17] /read: specials + 150 (0, 1000)
[10:25:17] /read: startpos + "One player per continent" (SINGLE)
[10:25:17] /read: steepness + 10 (0, 100)
[10:25:17] /read: techlost_donor + 3 (0, 100)
[10:25:17] /read: techlost_recv + 3 (0, 100)
[10:25:17] /read: temperature + 40 (0, 100)
[10:25:17] /read: tilesperplayer + 500 (1, 1000)
[10:25:17] /read: timeout + -1 (-1, 8639999)
[10:25:17] /read: victories + "Spacerace", "Allied victory", and
[10:25:17] /read: "Culture victory"
[10:25:17] /read: (SPACERACE|ALLIED|CULTURE)
[10:25:17] /read: wetness + 60 (0, 100)
[10:25:17] /read: xsize + 96 (16, 128000)
[10:25:17] /read: ysize + 128 (16, 128000)
[10:25:17] /read: ------------------------------------------------------------------------------
Code: Select all
3: in assign_continent_numbers() [utilities.c::488]: Map has 14 continents and 7 oceans
3: in create_start_positions() [startpos.c::476]: starters on isle 1
3: in create_start_positions() [startpos.c::476]: starters on isle 4
3: in create_start_positions() [startpos.c::476]: starters on isle 7
2: in create_start_positions() [startpos.c::494]: The server appears to have gotten into an infinite loop in the allocation of starting positions.
Maybe the number of players is too high for this map.
2: The server appears to have gotten into an infinite loop in the allocation of starting positions.
Maybe the number of players is too high for this map.
3: in map_fractal_generate() [mapgen.c::1430]: Falling back to startpos=2or3
3: in create_start_positions() [startpos.c::476]: starters on isle 9
3: in print_mapgen_map() [mapgen.c::1208]: map settings:
3: in print_mapgen_map() [mapgen.c::1209]: mountain_pct : 6%
3: in print_mapgen_map() [mapgen.c::1210]: desert_pct : 6%
3: in print_mapgen_map() [mapgen.c::1211]: forest_pct : 25%
3: in print_mapgen_map() [mapgen.c::1212]: jungle_pct : 1%
3: in print_mapgen_map() [mapgen.c::1213]: swamp_pct : 8%
3: in print_mapgen_map() [mapgen.c::1215]: map statistics:
3: in print_mapgen_map() [mapgen.c::1232]: Inaccessible : 0 0.0% (land: 0.0%)
3: in print_mapgen_map() [mapgen.c::1224]: Lake : 9 0.2% (ocean: 0.4%)
3: in print_mapgen_map() [mapgen.c::1224]: Ocean : 1297 33.4% (ocean: 63.1%)
3: in print_mapgen_map() [mapgen.c::1224]: Deep Ocean : 751 19.3% (ocean: 36.5%)
3: in print_mapgen_map() [mapgen.c::1232]: Glacier : 566 14.6% (land: 30.9%)
3: in print_mapgen_map() [mapgen.c::1232]: Desert : 105 2.7% (land: 5.7%)
3: in print_mapgen_map() [mapgen.c::1232]: Forest : 446 11.5% (land: 24.4%)
3: in print_mapgen_map() [mapgen.c::1232]: Grassland : 166 4.3% (land: 9.1%)
3: in print_mapgen_map() [mapgen.c::1232]: Hills : 108 2.8% (land: 5.9%)
3: in print_mapgen_map() [mapgen.c::1232]: Jungle : 16 0.4% (land: 0.9%)
3: in print_mapgen_map() [mapgen.c::1232]: Mountains : 81 2.1% (land: 4.4%)
3: in print_mapgen_map() [mapgen.c::1232]: Plains : 169 4.3% (land: 9.2%)
3: in print_mapgen_map() [mapgen.c::1232]: Swamp : 146 3.8% (land: 8.0%)
3: in print_mapgen_map() [mapgen.c::1232]: Tundra : 28 0.7% (land: 1.5%)
3: in send_packet_data() [packets.c::215]: sending packet type=PACKET_CHAT_MSG(25) len=152 to omero
2: in srv_ready() [srv_main.c::3178]: Setting 'startpos' has been adjusted from "One player per continent" (SINGLE) to "Two or three players per continent" (2or3).
2: Setting 'startpos' has been adjusted from "One player per continent" (SINGLE) to "Two or three players per continent" (2or3).
ADDENDUM: I wouldn't mind at all when 2or3 players ended up sharing the huge continent, but i don't understand when instead one gets to share a mini-island while there's plenty of land elsewhere