More details about MP2 victory paths

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wieder
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Posts: 303
Joined: Thu Jul 27, 2017 10:43 am

More details about MP2 victory paths

Post by wieder »

I've found this discussion and this is a follow up to viewtopic.php?t=93227

Looks like more discussion would allow everyone to get better games. It doesn't maker sense to limit the discussion to discord so here you have some more recent info about the topic. It's also great to see how MP2 is taking the longturn.net way of dealing with the granaries. I'm fairly sure this is the way to go with multiplayer and it's only the beginning for making the games better than before.

"Lexxie

03/25/2023 12:36 PM
Things go so fast, in my opinion people are not figuring out mp2d yet, but should they ... ?
it did have a balance problem originally which was corrected perhaps too much but safe now
even so, the original goal of obliterating "golden paths" seems to be doing very well, which is what we want ? discuss your opinions
mp2e won't be released for a while because i think mp2d is still being digested and critiqued
even so, i can't believe how well we're doing on this to anticipate and listen to expert players and developers, it may not be a huge explosion of excitement you hope, just subtly better in little ways you never know
ok maybe better than that but i won't want to overhype it
mp2e is coming at the end of 2023
and yes, you can discuss it here


Varrin

03/25/2023 5:35 PM
I enjoyed G41. I don't know that I performed especially well, but I enjoyed it anyway. The early game (and even founding new cities late in the game) did seem to move along a little more quickly with the granary changes. That was maybe the most welcome change.

Rapture is still OP IMO, and the management for a large late-game nation is overwhelming. I'm not sure what specifically to suggest, but, among other things, the mechanics of reassigned citizens on city growth might make a difference. The time it takes to click through the specialist types after Adam Smith is frustrating for 50+ cities. Makes me want fewer cities (which is what I initially intended), which basically means I want to not win..."
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Corbeau
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Posts: 1291
Joined: Mon Jan 13, 2014 11:13 pm

Re: More details about MP2 victory paths

Post by Corbeau »

After having played two FCW games recently, I realised there is another thing I don't like (beside rapture, the disbalanced tempo and a few other minor things in the ruleset): the overgrowth of wonders. There are many more of them than in any other variant of Freeciv and their features have become more complex, and in a bad way. Playing FCW feels like playing a CCG where you need to know the intrinsic details of every wonder and combine them very well. Now it's less about being a historic strategy and more about combining game-mechanical features. If you like Magic the Gathering or Yu-gi-oh or stuff like that, you'll love the game. I don't, so I'm not that much amused.

However, the game definitely looks good and the main screen layout is perfect, and it's probably very important for some people. But there ruleset is lacking and I don't see a process in action that could actually make it better.
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