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New multipliers proposal

Posted: Wed Nov 30, 2022 7:05 pm
by Lachu
I propose two new multipliers:

1. Brutality of the war
Increase combat strength, but generate additional unhappiness and causes more pop loss and building loss, when attacking enemy cities

2. War tactics
Decrease attack strength period, so if higher, we got less (standard_damage-x;standard_damage+x), where x is period. When set to 0, unit take exactly given amount of damage to victim. The value (x) is reduced, so always: x < standard_damage . It could be helpful to strength weak attack of some unit, but unit may be loss or take less damage than we except. Introduces this multiplier need game engine changes, probably.

Re: New multipliers proposal

Posted: Wed Nov 30, 2022 7:11 pm
by Lachu
About brutality of war multiplier, I think the effect of unhappiness could be greater for people living in our country with nationality we were in war. Maybe introduce some counter in future, so we count how many negatives/destruction we made for our opponent and people gets more angry if this meter is higher, but counter are not yet implemented.

This multiplier could be set to lower value, when we are stronger than opponent or defending (because we had fortifications and decided do not attack, but defense). When we are weaker than enemy, we could increase this multiplier, but our people will be unhappy, so we must provide city improvements or luxuries.

Re: New multipliers proposal

Posted: Thu Dec 01, 2022 2:25 am
by cazfi
Lachu wrote: Wed Nov 30, 2022 7:11 pmAbout brutality of war multiplier, I think the effect of unhappiness could be greater for people living in our country with nationality we were in war.
We already have Enemy_Citizen_Unhappy_Pct for this.