How do the paths to victory work on MP2 variants?
Posted: Fri Nov 25, 2022 12:00 am
I saw some posts about how to win on MP2 ruleset iterations and got curious about what kind of winning strategies there are and what kind of new ways were added to the D iteration of the ruleset.
I was unable to figure out the new ways and how the slalom thing is supposed to work out as a way to win a game. Any ideas, anyone?
"Corbeau
—
Yesterday at 6:35 PM
... generally, I don't consider myself a top class player, especially considering the time I spent here and the number of games I played. Especially when it comes to Freeciv Web. I have a problem with this ruleset because I feel it's too streamlined. It's like a slalom, you always need to take the same path; flags may be set a bit different, but it's always the same slope: you either go for rapture or you do some meticulously planned city placement magic that makes you a winner in the first 30 turns and after that it's just sending the memo to other players.
Also, maybe an even bigger problem, is the fact that the first month or two the game boils down to watching the grass grow (unless you have the inclination towards the aforementioned meticulous planning) and then, as the pace accelerates, you are either steamrolled or have so many cities and units that you need to ask for a turn extension to 1.5 or even 2 days so that you are able to take care of everything.
This is why I prefer some other rulesets and servers.
Of course, what doesn't work for me may be a perfect game for someone else. There is no good or bad setting. Civ is wide enough to accomodate different balanced configurations.
Although, from time to time something interesting to me happens here, such as Japan map or, right now, Europe. So I'll play for a while and then probably turn into a roadkill. "
"Lexxie
—
Yesterday at 9:41 PM
My best advice for new players, in order of priority is: 1. definitely master the beginning early-game strategy guide: getting to 30 cities, a good government, and lots of workers to maintain them, in a quick period of time. 2. Ask, ask, ask. Top players will teach and answer questions. A lot of people aren't getting any better because they rarely if ever ask the right questions from top level players."
"qrtv
—
Yesterday at 10:04 PM
MP2-d offers even more paths to victory."
I was unable to figure out the new ways and how the slalom thing is supposed to work out as a way to win a game. Any ideas, anyone?
"Corbeau
—
Yesterday at 6:35 PM
... generally, I don't consider myself a top class player, especially considering the time I spent here and the number of games I played. Especially when it comes to Freeciv Web. I have a problem with this ruleset because I feel it's too streamlined. It's like a slalom, you always need to take the same path; flags may be set a bit different, but it's always the same slope: you either go for rapture or you do some meticulously planned city placement magic that makes you a winner in the first 30 turns and after that it's just sending the memo to other players.
Also, maybe an even bigger problem, is the fact that the first month or two the game boils down to watching the grass grow (unless you have the inclination towards the aforementioned meticulous planning) and then, as the pace accelerates, you are either steamrolled or have so many cities and units that you need to ask for a turn extension to 1.5 or even 2 days so that you are able to take care of everything.
This is why I prefer some other rulesets and servers.
Of course, what doesn't work for me may be a perfect game for someone else. There is no good or bad setting. Civ is wide enough to accomodate different balanced configurations.
Although, from time to time something interesting to me happens here, such as Japan map or, right now, Europe. So I'll play for a while and then probably turn into a roadkill. "
"Lexxie
—
Yesterday at 9:41 PM
My best advice for new players, in order of priority is: 1. definitely master the beginning early-game strategy guide: getting to 30 cities, a good government, and lots of workers to maintain them, in a quick period of time. 2. Ask, ask, ask. Top players will teach and answer questions. A lot of people aren't getting any better because they rarely if ever ask the right questions from top level players."
"qrtv
—
Yesterday at 10:04 PM
MP2-d offers even more paths to victory."