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Re: SlowScience ruleset ideas and plans

Posted: Mon Oct 24, 2022 8:09 pm
by 3plus4i
Yeah, I missed that one, since it has no explanation on it's values in the wiki. Would it work as intended, make x unhappy per polluted tile in the city area?

Re: SlowScience ruleset ideas and plans

Posted: Mon Oct 24, 2022 10:39 pm
by 3plus4i
So I'm not sure what's going on, but whenever I try to load a save or start a new game now, the connection to the server gets lost. No useful error messages. I updated the upload at https://drive.google.com/file/d/1cVaT0Q ... sp=sharing.

Re: SlowScience ruleset ideas and plans

Posted: Mon Oct 24, 2022 10:54 pm
by cazfi
3plus4i wrote: Mon Oct 24, 2022 10:39 pm So I'm not sure what's going on, but whenever I try to load a save or start a new game now, the connection to the server gets lost. No useful error messages. I updated the upload at https://drive.google.com/file/d/1cVaT0Q ... sp=sharing.
Opened https://osdn.net/projects/freeciv/ticket/45963

Re: SlowScience ruleset ideas and plans

Posted: Mon Oct 24, 2022 11:10 pm
by cazfi
That's caused by Colossus getting obsoleted by its own non-existence.

What are you trying to achieve by that?

Re: SlowScience ruleset ideas and plans

Posted: Tue Oct 25, 2022 12:16 pm
by 3plus4i
That was an error, I added the line to the wrong entry. Thanks for spotting that! It still fails to load but I probably made the same mistake elsewhere, I have to go through all the wonders again.

Re: SlowScience ruleset ideas and plans

Posted: Tue Oct 25, 2022 4:49 pm
by cazfi
3plus4i wrote: Tue Oct 25, 2022 12:16 pmThat was an error, I added the line to the wrong entry. Thanks for spotting that! It still fails to load but I probably made the same mistake elsewhere, I have to go through all the wonders again.
Removing that was the only thing I had to do in the version you had uploaded, before starting the game worked. (Ruleset loading worked all the time)

Re: SlowScience ruleset ideas and plans

Posted: Wed Oct 26, 2022 12:15 am
by cazfi
cazfi wrote: Tue Oct 25, 2022 4:49 pm
3plus4i wrote: Tue Oct 25, 2022 12:16 pmThat was an error, I added the line to the wrong entry. Thanks for spotting that! It still fails to load but I probably made the same mistake elsewhere, I have to go through all the wonders again.
Removing that was the only thing I had to do in the version you had uploaded, before starting the game worked. (Ruleset loading worked all the time)
Nope, I don't know what I did wrong to conclude that it worked (likely failed to switch to correct ruleset). In the autogame runner it failed due to similar issue with Great Library.

Re: SlowScience ruleset ideas and plans

Posted: Wed Oct 26, 2022 10:14 am
by 3plus4i
Yeah. I corrected both and then it loaded again. New Great Library effect works as intended :D . I'm not sure about the unhappiness from pollution yet, it depends on whether Make_Content works with a negative value. At least it doesn't throw an error, but I need a much longer testgame to confirm.

Re: SlowScience ruleset ideas and plans

Posted: Wed Oct 26, 2022 2:59 pm
by cazfi
3plus4i wrote: Wed Oct 26, 2022 10:14 am it depends on whether Make_Content works with a negative value.
/me checks the code ... No, I don't think it has an actual effect. It is used as a signed value, but it makes people happy (not unhappy) one by one (as long as a counter is above zero)

Can you reduce "City_Unhappy_Size", and then give a positive "Make_Content" effect when ever there is no pollution?

Re: SlowScience ruleset ideas and plans

Posted: Wed Oct 26, 2022 11:23 pm
by 3plus4i
cazfi wrote: Wed Oct 26, 2022 2:59 pm Can you reduce "City_Unhappy_Size", and then give a positive "Make_Content" effect when ever there is no pollution?
Might be a bit tricky, I will have to try. If Make_Content isn't tied to an improvement, is it applied before luxury, so it doesn't interfere with any other happiness boosting effects?