Ranged or Movement based air combat?

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Which is the preferred air combat style, movement based or ranged?

Movement Based (civ 1, civ 2, freeciv)
0
No votes
Ranged (civ 3, civ 4)
2
67%
Improved Movement Based (civ 5)
0
No votes
Improved Ranged (civ 4 with the dcm mod)
1
33%
 
Total votes: 3

Elefant
Hardened
Posts: 213
Joined: Sat May 28, 2022 3:55 am

Ranged or Movement based air combat?

Post by Elefant »

Which is the preferred air combat style, movement based (civ 1, civ 2, freeciv, civ 5), or ranged (civ 3, civ 4)
Civ 3 tileset: viewtopic.php?t=92953
3d Irrlicht desktop client development: viewtopic.php?t=92289&start=20
cazfi
Elite
Posts: 3077
Joined: Tue Jan 29, 2013 6:54 pm

Re: Ranged or Movement based air combat?

Post by cazfi »

Has anybody investigated possibilities provided by action ranges in freeciv-3.1 for an alternative Air Combat system? They may open some options, but I don't think this kind of use-case was ever considered when implementing them, so it's likely there would be issues.
Elefant
Hardened
Posts: 213
Joined: Sat May 28, 2022 3:55 am

Re: Ranged or Movement based air combat?

Post by Elefant »

I was able to make a passable imitation of the civ iii air combat system. I had three problems. The biggest was there were only two possible air ranges. I also was unable to check if the owner of the interceptor was at war with the attacker. The last problem was that Lua is unable to subtract HP, so the interceptors always killed the attacker they intercepted.
Civ 3 tileset: viewtopic.php?t=92953
3d Irrlicht desktop client development: viewtopic.php?t=92289&start=20
Elefant
Hardened
Posts: 213
Joined: Sat May 28, 2022 3:55 am

Re: Ranged or Movement based air combat?

Post by Elefant »

What are action ranges? Are they the ranges of the bombard actions, or a feature I am unaware of?
Civ 3 tileset: viewtopic.php?t=92953
3d Irrlicht desktop client development: viewtopic.php?t=92289&start=20
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