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Ranged or Movement based air combat?

Posted: Tue Sep 27, 2022 4:00 pm
by Elefant
Which is the preferred air combat style, movement based (civ 1, civ 2, freeciv, civ 5), or ranged (civ 3, civ 4)

Re: Ranged or Movement based air combat?

Posted: Wed Sep 28, 2022 5:03 pm
by cazfi
Has anybody investigated possibilities provided by action ranges in freeciv-3.1 for an alternative Air Combat system? They may open some options, but I don't think this kind of use-case was ever considered when implementing them, so it's likely there would be issues.

Re: Ranged or Movement based air combat?

Posted: Wed Sep 28, 2022 6:18 pm
by Elefant
I was able to make a passable imitation of the civ iii air combat system. I had three problems. The biggest was there were only two possible air ranges. I also was unable to check if the owner of the interceptor was at war with the attacker. The last problem was that Lua is unable to subtract HP, so the interceptors always killed the attacker they intercepted.

Re: Ranged or Movement based air combat?

Posted: Sun Oct 09, 2022 2:58 pm
by Elefant
What are action ranges? Are they the ranges of the bombard actions, or a feature I am unaware of?