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Generic requirement vector for units (freeciv-3.2 change)
Posted: Tue Aug 23, 2022 3:25 pm
by Elefant
Reading the ticket was confusing. Does this mean that units have a requirement field like most other objects now?
If this is the wrong place for a question like this, tell me and I'll delete it.
Re: Generic requirement vector for units (freeciv-3.2 change)
Posted: Wed Aug 24, 2022 6:14 pm
by cazfi
Elefant wrote: ↑Tue Aug 23, 2022 3:25 pm
Reading the ticket was confusing. Does this mean that units have a requirement field like most other objects now?
Yes. See supplied rulesets (e.g. the default civ2civ3:
https://github.com/freeciv/freeciv/blob ... ts.ruleset )
Elefant wrote: ↑Tue Aug 23, 2022 3:25 pmIf this is the wrong place for a question like this, tell me and I'll delete it.
Split to a new topic.
Re: Generic requirement vector for units (freeciv-3.2 change)
Posted: Wed Aug 24, 2022 8:50 pm
by Elefant
Awesome! This opens up a lot of ruleset opportunities.