Reading the ticket was confusing. Does this mean that units have a requirement field like most other objects now?
If this is the wrong place for a question like this, tell me and I'll delete it.
Generic requirement vector for units (freeciv-3.2 change)
Generic requirement vector for units (freeciv-3.2 change)
Civ 3 tileset: viewtopic.php?t=92953
3d Irrlicht desktop client development: viewtopic.php?t=92289&start=20
3d Irrlicht desktop client development: viewtopic.php?t=92289&start=20
Re: Generic requirement vector for units (freeciv-3.2 change)
Yes. See supplied rulesets (e.g. the default civ2civ3: https://github.com/freeciv/freeciv/blob ... ts.ruleset )
Split to a new topic.
Re: Generic requirement vector for units (freeciv-3.2 change)
Awesome! This opens up a lot of ruleset opportunities.
Civ 3 tileset: viewtopic.php?t=92953
3d Irrlicht desktop client development: viewtopic.php?t=92289&start=20
3d Irrlicht desktop client development: viewtopic.php?t=92289&start=20