Wanted: debug ruleset

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Ignatus
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Wanted: debug ruleset

Post by Ignatus »

cazfi wrote:For future autogame (regression) testing it would be great if we had a ruleset with a lua script doing all kind of nasty things, or actively using lua script in general.
We need a ruleset to test corner cases of the game. While it should remain more or less sane (to run autogames), most restrictions should be lifted:
  • Allow nearby cities
  • Allow cities on oceans (but not necessary founding of them by any unit)
  • Actions with mostly (except unit type/flag) only mandatory requirements
  • Units of all kinds (transport-only bombarders, road-strict engineers, maybe even paradropping animals...)
We'll modify the ruleset for specific needs and write the terrible scripts ourselves but it would be nice to have a skeleton.
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