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Default behaviour of engineers

Posted: Sun Apr 17, 2022 10:14 am
by Mahler
In the default settings, the engineers make flat ground with farms: max food production, no production shields. It's better for me to have ballance between food and shields.

Re: Default behaviour of engineers

Posted: Sun Apr 17, 2022 11:21 am
by cazfi
If you want to keep on using autosettlers, and not to go all the way to controlling them yourself, city worker tasks provide some balance between those modes - autosettlers prioritize any tasks you've given as a worker task. Help -> Cities has a section about worker tasks.

Re: Default behaviour of engineers

Posted: Sun Apr 17, 2022 3:48 pm
by Ignatus
It would be nice to get some generalized way to tell the advisor a city purpose (that would also improve AI a lot), would we make this city an industrial center or a migrant source.

Re: Default behaviour of engineers

Posted: Sun May 08, 2022 8:32 pm
by Mahler
They are always cutting the forests in the auto-settlers mode, how to enforce them to leave some forests? Governor setting 'max production' is not affecting it.

Re: Default behaviour of engineers

Posted: Mon May 09, 2022 1:56 pm
by Ignatus
Currently, only by placing other tasks on city map. Or never using autosettlers :(