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How do you disable pollution?

Posted: Sat Mar 19, 2022 2:46 am
by gatorized
GTK 3.22

Re: How do you disable pollution?

Posted: Sun Mar 20, 2022 10:54 am
by nef
gatorized wrote:GTK 3.22
This is actually a server (ruleset) issue, not a client. The easiest way that I can think of is to change game.ruleset section [civstyle] field base_pollution to some large NEGATIVE number e.g. -100. Server options can be used to avoid the global consequences but not the pollution on a tile.

Re: How do you disable pollution?

Posted: Sun Mar 20, 2022 5:58 pm
by Ignatus
nef wrote:
gatorized wrote:GTK 3.22
This is actually a server (ruleset) issue, not a client.
But I remember there is a client option to disable the display of "nuisances". It can be saught for in client options list, accessible from the main menu. But on the server the pollution will be still present and change the tiles' output.

Re: How do you disable pollution?

Posted: Sun Mar 20, 2022 9:33 pm
by nef
Yes indeed, Game->Options ->local Client -> Graphics as well as View. If turned off you may still see it by its effect in reducing the tile produce for some tiles (e.g. city DB summary or tile inspection using the mouse).

Re: How do you disable pollution?

Posted: Tue Nov 14, 2023 11:20 pm
by gatorized
Found the solution : Change base_pollution in game.ruleset to -9999

Re: How do you disable pollution?

Posted: Sat Dec 02, 2023 4:38 am
by cazfi
Removing Pollution extra from terrain.ruleset should work.

Re: How do you disable pollution?

Posted: Sat Dec 02, 2023 3:34 pm
by Ignatus
cazfi wrote: Sat Dec 02, 2023 4:38 am Removing Pollution extra from terrain.ruleset should work.
That does not remove pollution➡️ilness influence since it is calculated from city output value, not what lays on the map. If you want to change the ruleset, you can as well disable all "Pollu_Pop_Pct[2]" and "Pollu_Prod_Pct" effects, just modding civstyle.base_pollution is faster. Maybe we should ever have a switch for it in the server options.

Re: How do you disable pollution?

Posted: Tue Jan 23, 2024 11:42 am
by Wyliecrymn
How does modifying the "base_pollution" field in the game.ruleset or removing the "Pollution" extra from terrain.ruleset affect pollution in the game, and what are the implications for gameplay?

Re: How do you disable pollution?

Posted: Mon Jan 29, 2024 9:55 am
by Ignatus
https://freeciv.fandom.com/wiki/Cities#Pollution

Your cities produce some (effects controlled) amount of pollution points proportionally to its population and its production per turn. This anount contributes to the probability that a pollution extra appears in one of the city tiles. But base_pollution is subtracted from the amount; if the result is not positive, pollution just never appears (unless some industrial disaster strikes but it is rare and presents not in all rulesets).