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Q: What are Goods good for?

Posted: Sun Jan 02, 2022 11:20 pm
by Corbeau
If I got it right, they only increase profit for cities that have some resources, if they are connected with trade routes, right? You can't transport stuff like food from one city to another?

Speaking of trade routes, is there a way to manually and deliberately cancel a single trade route?

Re: Q: What are Goods good for?

Posted: Mon Jan 03, 2022 12:02 pm
by Ignatus
You can put a traderoute ranged requirement on a good for whatever, like trade increment.

No, you can't manually cancel trade route, only suppress it with a better one or change diplomatic relation to a cancelling one.

Re: Q: What are Goods good for?

Posted: Mon Jan 03, 2022 4:20 pm
by Corbeau
Ignatus wrote:You can put a traderoute ranged requirement on a good for whatever, like trade increment.
Yes, but to what consequence? Just more profit or is there something else?

Re: Q: What are Goods good for?

Posted: Mon Jan 03, 2022 9:12 pm
by cazfi
Corbeau wrote:
Ignatus wrote:You can put a traderoute ranged requirement on a good for whatever, like trade increment.
Yes, but to what consequence? Just more profit or is there something else?
They can be used as requirement, so you can use it for anything that takes requirements. Any effect, building, action enabler...

But unlike Ignatus said, it's not to be used on "traderoute" range, but "city" range. (Former would mean that city we trade with, imports goods from a third city, and this range is not currently even supported)

Re: Q: What are Goods good for?

Posted: Mon Jan 03, 2022 9:16 pm
by cazfi
Sandbox has a chain of goods, where a city must import one good to export another (former is requirement for the latter), with trade value increasing as the we go up in the chain.

Re: Q: What are Goods good for?

Posted: Tue Jan 04, 2022 2:54 pm
by Corbeau
Thanks.