Re: 11 new maps / Scenarios shared 2021-07 and later
Posted: Wed Aug 18, 2021 5:06 am
Fractured Forest 51x47=2k, 49% land, Classic, Flat, v1.sav
A small scenario / map of about 2,300 tiles. Featuring a forest fragmented into 32 islands, each of which is different in shape, but all are almost exclusively forest and hills. Plenty of productivity, but not so much food for growth... Fast attack units such as horsemen and chariots won't be able to move quickly during the early part of the game due to the rough terrain. The same applies to diplomats, which may benefit from a defensive escort since they would likely end-up on a tile adjacent an enemy town. Triremes can help speed the travel of slow units as opposed to walking across land at one tile per turn. Trade revenue will be a problem as initially only one land tile per island would generate trade. Ocean tiles do offer trade and also food, the amount of which can be increased by building harbors. Forest tiles can be changed to plains tiles by either settlers or workers, and which will then allow irrigation for improved food yields and also trade via building roads on those tiles.
Have fun!
This post begins page two of this topic. There are more scenarios on the other pages.