Mass air raids
Posted: Thu Mar 04, 2021 7:56 pm
Make it possible to move units by orders not one by one but in groups. For example, we assign a group of bombers for a massive raid on several enemy cities. In human player games it makes sense to reduce RTS episodes. In future rules, we can make these episodes more realistic: city-based anti-air defense has some chances to spot coming bombers before their action, its success defines how many fighters scramble and how good anti-bomb defense land units have; then scrambled fighters (and anti-air rockets that may be individual missile units or some city counters) attack certain part of spotted bombers in their range, damage/kill and prevent from bombing; then the bombers that were not stopped do their business and among other destructions damage/kill remaining fighters in airdromes and suppress air defense; then all remaining fighters and air defenses damage/kill the bombers as they fly back. That all maybe will reduce micromanagement of air warfare.