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Mass air raids

Posted: Thu Mar 04, 2021 7:56 pm
by Ignatus
Make it possible to move units by orders not one by one but in groups. For example, we assign a group of bombers for a massive raid on several enemy cities. In human player games it makes sense to reduce RTS episodes. In future rules, we can make these episodes more realistic: city-based anti-air defense has some chances to spot coming bombers before their action, its success defines how many fighters scramble and how good anti-bomb defense land units have; then scrambled fighters (and anti-air rockets that may be individual missile units or some city counters) attack certain part of spotted bombers in their range, damage/kill and prevent from bombing; then the bombers that were not stopped do their business and among other destructions damage/kill remaining fighters in airdromes and suppress air defense; then all remaining fighters and air defenses damage/kill the bombers as they fly back. That all maybe will reduce micromanagement of air warfare.

Re: Mass air raids

Posted: Tue Jun 08, 2021 7:14 pm
by soundnfury
Your first part reminds me of Civ III's "armies" mechanic, where (iirc) if you had a Great Leader, you could stack several units into an Army which moved and fought as a single unit (and obtained some benefits as a result, though I forget exactly what).

As for the "more realistic" bit: that'd be nice certainly, but probably non-trivial to design and implement; Civ III's air combat system was supposed to do something like that (fighters assigned to "air superiority" would scramble to intercept bombers) but it was a buggy mess. (In fact, getting cheesed off with the limitations and brokenness of Civ III air warfare was what motivated me to start writing my game Harris.)