Changes in what a 3.2 ruleset can do

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cazfi
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Re: Changes in what a 3.2 ruleset can do

Post by cazfi »

Client-side unit age requirements are now supported. osdn #48928
cazfi
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Re: Changes in what a 3.2 ruleset can do

Post by cazfi »

New Impr_Upkeep_Reduction effect. RM #310
cazfi
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Re: Changes in what a 3.2 ruleset can do

Post by cazfi »

Added support for ranges Tile, CAdjacent, and Adjacent for UnitType requirements. RM #347
cazfi
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Re: Changes in what a 3.2 ruleset can do

Post by cazfi »

Max number of techs increased to 400. RM #355
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Re: Changes in what a 3.2 ruleset can do

Post by cazfi »

cazfi wrote: Tue Apr 02, 2024 8:38 pm Added support for ranges Tile, CAdjacent, and Adjacent for UnitType requirements. RM #347
This got posted to wrong thread. It's not in 3.2, but only in 3.3.
cazfi
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Re: Changes in what a 3.2 ruleset can do

Post by cazfi »

Max number of unit types increased to 300. RM #375
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Re: Changes in what a 3.2 ruleset can do

Post by cazfi »

Max number of multipliers (policies) increased to 50. RM #411
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Re: Changes in what a 3.2 ruleset can do

Post by cazfi »

Fourth Fake Generalized Bombard action. RM #523

This allows, e.g., four different bombard ranges.
cazfi
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Re: Changes in what a 3.2 ruleset can do

Post by cazfi »

Output_Penalty_Tile effect is no longer hardcoded to be ineffective when the city celebrates. It's under ruleset control now, with the CityStatus requirement. osdn #45236
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Re: Changes in what a 3.2 ruleset can do

Post by cazfi »

Lua: server.popup_image(watcher, image tag) added. RM #546
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