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Re: Changes in what a 3.2 ruleset can do

Posted: Sun Mar 27, 2022 7:00 am
by cazfi
Type / module of the AI's to be created can now be controlled by a new aitype server setting. hrm #858206

Re: Changes in what a 3.2 ruleset can do

Posted: Mon Apr 11, 2022 5:49 am
by cazfi
Default AI level is now settable also as a server setting. osdn #44105

This allows things like having the level defined in settings section of game.ruleset, and also, when some players have already been created, without changing levels of those existing players like the dedicated level setting commands do. Separate commands still remain, to be used in cases where their semantics is more correct.

Re: Changes in what a 3.2 ruleset can do

Posted: Tue Apr 26, 2022 6:51 am
by cazfi
Lua: Player:lose() method added osdn #44273

Re: Changes in what a 3.2 ruleset can do

Posted: Thu Jun 09, 2022 2:22 am
by cazfi
Ruleset author now has some control over how AI evaluates how valuable user defined effects are. Previously AI has given no value at all to them. osdn #44771

Re: Changes in what a 3.2 ruleset can do

Posted: Tue Jun 21, 2022 1:17 pm
by cazfi
Hut type extras can now appear (generated by the map genarator) also to frozen terrains. hrm #660056

Re: Changes in what a 3.2 ruleset can do

Posted: Wed Jun 29, 2022 8:57 pm
by cazfi
Trade partner revealed only if ruleset requests so osdn #42970

There's no longer need to reveal ends of the trade route to each other in case of international trade route, so we don't by default. Ruleset can still enable the old behavior of revealing the trade partner.

Re: Changes in what a 3.2 ruleset can do

Posted: Fri Jul 08, 2022 3:22 am
by cazfi
Ruleset can now enable new "Shared Tiles" clause type. osdn #44161

With such a clause in a treaty, the receiving party's cities can place their workers within the borders of the giving party.

Re: Changes in what a 3.2 ruleset can do

Posted: Tue Aug 23, 2022 5:56 am
by cazfi
Units now have a generic requirement vector. hrm #846779

Re: Changes in what a 3.2 ruleset can do

Posted: Sat Sep 03, 2022 3:13 pm
by cazfi
This one is not a ruleset feature, but a scenario one. As we don't have separate thread for those, I guess it's ok to tell about it here.

Scenario file can now mark players in it so that user connecting to the game automatically gets one of them (previously user had to /take player when no player has been associated with the user's username). This is given as weight, so when multiple players are available for potential autoselection, they may have different likelihood to get randomly selected. hrm #701752

Re: Changes in what a 3.2 ruleset can do

Posted: Mon Sep 05, 2022 5:54 am
by cazfi
Lua: Directions now have boolean cardinal property. hrm #657148