Changes in what a 3.2 ruleset can do

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cazfi
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Re: Changes in what a 3.2 ruleset can do

Post by cazfi »

There's now "BuildingFlag" requirement type: osdn #46190
cazfi
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Re: Changes in what a 3.2 ruleset can do

Post by cazfi »

Ruleset can now grant Casus Belli for the victim of the Surgical Strike actions. osdn #46180
cazfi
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Re: Changes in what a 3.2 ruleset can do

Post by cazfi »

Added support for user (ruleset author) defined building flags: osdn #45832

Together with recently introduced building flag requirement type, this allows requirements that are fulfilled by user-defined set of buildings.
cazfi
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Re: Changes in what a 3.2 ruleset can do

Post by cazfi »

Hard limit on maximum number of city trade routes increased to 20, i.e., the ruleset can make that many trade routes available. osdn #45857
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Re: Changes in what a 3.2 ruleset can do

Post by cazfi »

New "EnterBorders" terrain flag makes it possible to move within borders of another nation, on that terrain, even during peace osdn #46619
cazfi
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Re: Changes in what a 3.2 ruleset can do

Post by cazfi »

Terrain pollution and fallout cleaning times (same values applying to all extras) have been replaced by separate clean time for each extra. If you want pollution and fallout cleaning time to differ, that's possible with "Activity_Time" effect introduced earlier. osdn #46636
cazfi
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Re: Changes in what a 3.2 ruleset can do

Post by cazfi »

Player:change_infrapoints() added to the lua API osdn #47382
cazfi
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Re: Changes in what a 3.2 ruleset can do

Post by cazfi »

New "Teleport" action type osdn #47350
cazfi
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Re: Changes in what a 3.2 ruleset can do

Post by cazfi »

Player:infrapoints() added to Lua scripting API osdn #47456
cazfi
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Re: Changes in what a 3.2 ruleset can do

Post by cazfi »

Maximum number of user defined unit type flags increased to 50, and unit class flags to 25. osdn #46086
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