Changes in what a 3.2 ruleset can do
Re: Changes in what a 3.2 ruleset can do
CityTile requirement now has a support for a new value Worked. True if the tile is worked by any city. HRM #919184
Re: Changes in what a 3.2 ruleset can do
New RandomMovement unit type flag can be used to create unit types whose movement is not under player's control, but they move randomly around the map. hrm #699473
Re: Changes in what a 3.2 ruleset can do
Added Border_Strength_Pct effect to adjust border strength of a border source (city or base) osdn #42913
Re: Changes in what a 3.2 ruleset can do
Added Action_Resist_Pct effect type osdn #43155
It's used at the same time as Action_Odds_Pct, but the requirements are evaluated against target/victim. This makes the two effects similar pair as Attack_Bonus / Defense_Bonus are for normal combat.
It's used at the same time as Action_Odds_Pct, but the requirements are evaluated against target/victim. This makes the two effects similar pair as Attack_Bonus / Defense_Bonus are for normal combat.
Re: Changes in what a 3.2 ruleset can do
Split min_tech_cost from base_tech_cost, so it can be defined independently. hrm #699459
Re: Changes in what a 3.2 ruleset can do
Added support for value "CanPlace" for TerrainAlter requirements. osdn #42873
Re: Changes in what a 3.2 ruleset can do
New affect type Output_Bonus_Absolute to add specific amount to city output. Earlier bonuses were percentages, and the trick to add bonus to the central tile output was subject to many modifications that we often don't want. osdn #43593
Re: Changes in what a 3.2 ruleset can do
Added support for Self-Provided goods. For the purposes of "Good" requirement, such a good exist also in the city producing the good, not only in the cities importing it over trade route. osdn #43532
Re: Changes in what a 3.2 ruleset can do
It's now possible to define relative frequencies of different resources on a terrain: osdn #43563
Re: Changes in what a 3.2 ruleset can do
BarbarianBoatTech unit role introduced. osdn #41867