Changes in what a 3.2 ruleset can do

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cazfi
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Re: Changes in what a 3.2 ruleset can do

Post by cazfi »

Requirement type "OriginalOwner" (only available at "City" range) added. hrm #870139.

That's to be used if one does not want, e.g., city style to change to that of the conqueror, but to be based on the nation that originally founded the city.
cazfi
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Re: Changes in what a 3.2 ruleset can do

Post by cazfi »

Lua research API added: osdn #45068
cazfi
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Re: Changes in what a 3.2 ruleset can do

Post by cazfi »

Added Tech_Parasite_Pct_Max effect type. It's like Tech_Parasite, but scaling to the number of players. osdn #45596
cazfi
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Re: Changes in what a 3.2 ruleset can do

Post by cazfi »

Number of cities in "Top Cities" report is now configurable (via server setting, so usually available for users and not only ruleset authors), including value 0 to disable it completely. osdn #45826

That's for people who think that report gives opponents information that they should not get.
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Re: Changes in what a 3.2 ruleset can do

Post by cazfi »

"Upkeep_Factor" effects can have requirements related to (deductable from) the unit's type. osdn #45991
cazfi
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Re: Changes in what a 3.2 ruleset can do

Post by cazfi »

Homeless units can have gold upkeep hrm #819758
cazfi
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Re: Changes in what a 3.2 ruleset can do

Post by cazfi »

Requirement of specific Diplomatic Relations can now be "Has team embassy" and "Hosts team embassy" osdn #45073

That makes it possible to have requirements equivalent to the hardcoded information sharing properties of the embassies.
cazfi
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Re: Changes in what a 3.2 ruleset can do

Post by cazfi »

New ruleset setting controls how nationality of the units having a pop_cost gets chosen. It's either old hardcoded behavior of always having the nationality of the civilization building the unit, or that it matches nationality of the majority of the citizens used in building the unit. osdn #45932
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Re: Changes in what a 3.2 ruleset can do

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"Growth_Food" effect has been split to two; new "Shrink_Food" effect applies when the city is shrinking. osdn #46291
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Re: Changes in what a 3.2 ruleset can do

Post by cazfi »

New "Activity_Time" effect can be used to make activities to take time (number of turns) different from what would follow from the existing mechanisms. osdn #46396
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