Changes in what a 3.2 ruleset can do

Contribute, display and discuss rulesets and modpacks for use in Freeciv here.
cazfi
Elite
Posts: 3144
Joined: Tue Jan 29, 2013 6:54 pm

Re: Changes in what a 3.2 ruleset can do

Post by cazfi »

Lua API has now method to get tile targeted effect value. effects.tile_bonus() osdn #47547
cazfi
Elite
Posts: 3144
Joined: Tue Jan 29, 2013 6:54 pm

Re: Changes in what a 3.2 ruleset can do

Post by cazfi »

Separate maximum number of resources limit has been lifted. The only limit there's to amount of resources is the maximum number of extras, i.e., ruleset can use all the extra slots for resources, if author so wants. osdn #48607
cazfi
Elite
Posts: 3144
Joined: Tue Jan 29, 2013 6:54 pm

Re: Changes in what a 3.2 ruleset can do

Post by cazfi »

Added support for extras that impose ZoC by themselves, even when no units are present osdn #47701

Giving also this flag to an extra that hides units is one way to resolve the question about units inside such extras not imposing ZoC.
cazfi
Elite
Posts: 3144
Joined: Tue Jan 29, 2013 6:54 pm

Re: Changes in what a 3.2 ruleset can do

Post by cazfi »

Attack and Suicide Attack actions have been Fake Generalized. osdn #42688
cazfi
Elite
Posts: 3144
Joined: Tue Jan 29, 2013 6:54 pm

Re: Changes in what a 3.2 ruleset can do

Post by cazfi »

Added Teleport Conquer action type. osdn #48665
cazfi
Elite
Posts: 3144
Joined: Tue Jan 29, 2013 6:54 pm

Re: Changes in what a 3.2 ruleset can do

Post by cazfi »

Bombard Lethal action Fake Generalized, i.e., there's now two copies of it with their own max ranges etc. osdn #48748
cazfi
Elite
Posts: 3144
Joined: Tue Jan 29, 2013 6:54 pm

Re: Changes in what a 3.2 ruleset can do

Post by cazfi »

New requirement type PlayerFlag. osdn #45666
cazfi
Elite
Posts: 3144
Joined: Tue Jan 29, 2013 6:54 pm

Re: Changes in what a 3.2 ruleset can do

Post by cazfi »

Made Collect Ransom an action enablers controlled action. osdn #42028
cazfi
Elite
Posts: 3144
Joined: Tue Jan 29, 2013 6:54 pm

Re: Changes in what a 3.2 ruleset can do

Post by cazfi »

New PlayerState requirement type, initially with just one possible value: Barbarian, to test if the player is a barbarian. osdn #41813
cazfi
Elite
Posts: 3144
Joined: Tue Jan 29, 2013 6:54 pm

Re: Changes in what a 3.2 ruleset can do

Post by cazfi »

New freeciv version query functions to Lua API osdn #48879

- Deprecated fc_version()
- Added name_version() that is identical to old fc_version(), but name tells that it returns more than the version
- Added comparable_version()
- Added version_string()
Post Reply