Changes in what a 3.2 ruleset can do

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cazfi
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Re: Changes in what a 3.2 ruleset can do

Post by cazfi »

Lua API has now method to get tile targeted effect value. effects.tile_bonus() osdn #47547
cazfi
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Re: Changes in what a 3.2 ruleset can do

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Separate maximum number of resources limit has been lifted. The only limit there's to amount of resources is the maximum number of extras, i.e., ruleset can use all the extra slots for resources, if author so wants. osdn #48607
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Re: Changes in what a 3.2 ruleset can do

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Added support for extras that impose ZoC by themselves, even when no units are present osdn #47701

Giving also this flag to an extra that hides units is one way to resolve the question about units inside such extras not imposing ZoC.
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Re: Changes in what a 3.2 ruleset can do

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Attack and Suicide Attack actions have been Fake Generalized. osdn #42688
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Re: Changes in what a 3.2 ruleset can do

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Added Teleport Conquer action type. osdn #48665
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Re: Changes in what a 3.2 ruleset can do

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Bombard Lethal action Fake Generalized, i.e., there's now two copies of it with their own max ranges etc. osdn #48748
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Re: Changes in what a 3.2 ruleset can do

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New requirement type PlayerFlag. osdn #45666
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Re: Changes in what a 3.2 ruleset can do

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Made Collect Ransom an action enablers controlled action. osdn #42028
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Re: Changes in what a 3.2 ruleset can do

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New PlayerState requirement type, initially with just one possible value: Barbarian, to test if the player is a barbarian. osdn #41813
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Re: Changes in what a 3.2 ruleset can do

Post by cazfi »

New freeciv version query functions to Lua API osdn #48879

- Deprecated fc_version()
- Added name_version() that is identical to old fc_version(), but name tells that it returns more than the version
- Added comparable_version()
- Added version_string()
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