Changes in what a 3.2 ruleset can do
Re: Changes in what a 3.2 ruleset can do
FormAge requirement type for units. The difference to Age is that unit upgrading or converting the unit zeroes their FormAge. osdn #48848
Re: Changes in what a 3.2 ruleset can do
Added versions_compare() to scripting API. osdn #48905
Re: Changes in what a 3.2 ruleset can do
Maximum number of extra types increased to 250. osdn #48917
Re: Changes in what a 3.2 ruleset can do
Second alt (fallback) graphics tag is now supported for terrains. RM #13
Re: Changes in what a 3.2 ruleset can do
Support for secondary alternative sound tag for buildings added. RM #65
Re: Changes in what a 3.2 ruleset can do
PlayerState requirement type has support for value HasCapital osdn #48886
Re: Changes in what a 3.2 ruleset can do
Unit_Vision_Radius_Sq requirements now work on unit granularity. RM #94
This means that properties of individual unit can affect its vision radius. This used to work on unit type granularity.
This means that properties of individual unit can affect its vision radius. This used to work on unit type granularity.
Re: Changes in what a 3.2 ruleset can do
Hut Entering variants of the Teleport actions added. RM #165
Re: Changes in what a 3.2 ruleset can do
Hut Frightening variants of the Teleport actions added. RM #174
Re: Changes in what a 3.2 ruleset can do
Added achievement type Rich. RM #169