Changes in what a 3.2 ruleset can do

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cazfi
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Re: Changes in what a 3.2 ruleset can do

Post by cazfi »

FormAge requirement type for units. The difference to Age is that unit upgrading or converting the unit zeroes their FormAge. osdn #48848
cazfi
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Re: Changes in what a 3.2 ruleset can do

Post by cazfi »

Added versions_compare() to scripting API. osdn #48905
cazfi
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Re: Changes in what a 3.2 ruleset can do

Post by cazfi »

Maximum number of extra types increased to 250. osdn #48917
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Re: Changes in what a 3.2 ruleset can do

Post by cazfi »

Second alt (fallback) graphics tag is now supported for terrains. RM #13
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Re: Changes in what a 3.2 ruleset can do

Post by cazfi »

Support for secondary alternative sound tag for buildings added. RM #65
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Re: Changes in what a 3.2 ruleset can do

Post by cazfi »

PlayerState requirement type has support for value HasCapital osdn #48886
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Re: Changes in what a 3.2 ruleset can do

Post by cazfi »

Unit_Vision_Radius_Sq requirements now work on unit granularity. RM #94

This means that properties of individual unit can affect its vision radius. This used to work on unit type granularity.
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Re: Changes in what a 3.2 ruleset can do

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Hut Entering variants of the Teleport actions added. RM #165
cazfi
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Re: Changes in what a 3.2 ruleset can do

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Hut Frightening variants of the Teleport actions added. RM #174
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Re: Changes in what a 3.2 ruleset can do

Post by cazfi »

Added achievement type Rich. RM #169
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