Changes in what a 3.2 ruleset can do

Contribute, display and discuss rulesets and modpacks for use in Freeciv here.
cazfi
Elite
Posts: 3152
Joined: Tue Jan 29, 2013 6:54 pm

Re: Changes in what a 3.2 ruleset can do

Post by cazfi »

Second alt (fallback) tag is now supported for units osdn #47753
cazfi
Elite
Posts: 3152
Joined: Tue Jan 29, 2013 6:54 pm

Re: Changes in what a 3.2 ruleset can do

Post by cazfi »

Attack_Bonus effect unit requirement is now handled on unit granularity, i.e., there's support for requirements for the properties of specific unit, not just its type. osdn #47862
cazfi
Elite
Posts: 3152
Joined: Tue Jan 29, 2013 6:54 pm

Re: Changes in what a 3.2 ruleset can do

Post by cazfi »

Pillage action now uses extra's rmact gfx tags, when provided. osdn #47923
cazfi
Elite
Posts: 3152
Joined: Tue Jan 29, 2013 6:54 pm

Re: Changes in what a 3.2 ruleset can do

Post by cazfi »

Support for unit tp_defense type Always added. osdn #43541

Such units are able to defend even if they would not be able to leave their transport, e.g., land units in the middle of Ocean.
This makes things like "cannons on deck" possible
cazfi
Elite
Posts: 3152
Joined: Tue Jan 29, 2013 6:54 pm

Re: Changes in what a 3.2 ruleset can do

Post by cazfi »

Second alt (fallback) graphics tag is now supported for extra removal activity icons osdn #47952
cazfi
Elite
Posts: 3152
Joined: Tue Jan 29, 2013 6:54 pm

Re: Changes in what a 3.2 ruleset can do

Post by cazfi »

Added CityStatus value "Transferred": osdn #48115

This differs from "CityStatus" "OwnedByOriginal" in that the "OwnedByOriginal" is fulfilled also after once conquered city has been liberated.
cazfi
Elite
Posts: 3152
Joined: Tue Jan 29, 2013 6:54 pm

Re: Changes in what a 3.2 ruleset can do

Post by cazfi »

Second alt (fallback) graphics tag is now supported for buildings. osdn #48087
cazfi
Elite
Posts: 3152
Joined: Tue Jan 29, 2013 6:54 pm

Re: Changes in what a 3.2 ruleset can do

Post by cazfi »

Added effect type "Surplus_Waste_Pct_By_Rel_Distance" osdn #42246

That creates waste, but only from what otherwise would be surplus, and depends on distance to nearest government center, with the distance scaled to the map size (so the effect over "the longest distance on the map" is the same for different size maps)
cazfi
Elite
Posts: 3152
Joined: Tue Jan 29, 2013 6:54 pm

Re: Changes in what a 3.2 ruleset can do

Post by cazfi »

City:transfer() ( & edit.city_transfer() ) added to Lua API. osdn #48312
cazfi
Elite
Posts: 3152
Joined: Tue Jan 29, 2013 6:54 pm

Re: Changes in what a 3.2 ruleset can do

Post by cazfi »

Added effect type "Surplus_Waste_Pct" osdn #48294

See earlier "Surplus_Waste_Pct_By_Rel_Distance"
Post Reply