Page 1 of 1

how to edit a "real world layout" scenario

Posted: Wed Dec 16, 2020 1:39 am
by sc0ttj
Hi guys,

Does anyone know the best basis or starting point for creating a scenario with the following features:

- map like a real world map (hagworld?)
- specific nations starting in their appropriate places (startpos_nations?), with appropriate gov types (?)
- multiple custom barbarian nations (clones of Barbarian nation, but modern versions)

I dont really understand the technology_vector and activities_vector, action_vector (etc) for a start...

It looks like hagworld contains the tile layout I want... But I've no idea how to start editing it..

The game settings I'd like to use is latest Freeciv, a slightly custom civ2civ3 ruleset, and the default tiles and what not ..

Thanks!

Re: how to edit a "real world layout" scenario

Posted: Wed Dec 16, 2020 10:16 am
by Ignatus
There is editing mode in Gtk clients where you can edit tiles, just load the scenario and activate it. The editor allows you also to place cities/units and edit what techs each nation has. Starting positions that you place in this mode are not bound to a specific nation so you probably just place units instead. I've answered on barbarians in another thread.

Re: how to edit a "real world layout" scenario

Posted: Wed Dec 16, 2020 10:49 am
by sc0ttj
Oh ok .. I don't have the GTK client, only SDL2, it's a Mac build..

Damn .. No other way?

How did people make/edit scenarios before the gtk editor existed??

Re: how to edit a "real world layout" scenario

Posted: Wed Dec 16, 2020 11:12 am
by cazfi
sc0ttj wrote:I dont really understand the technology_vector and activities_vector, action_vector (etc) for a start...
You won't want to touch those. In practice they store the information from the ruleset from the time game was saved, so it can convert correctly to the potentially updated ruleset at the time one loads the game.