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Initial money

Posted: Thu Nov 19, 2020 11:44 am
by jpsm
The maximum initial amount of money at freeciv is 50000, is it possible to configure it to make 100000 the initial ampunt of money?

Re: Initial money

Posted: Thu Nov 19, 2020 10:46 pm
by Ignatus
Only by hacking the sources (GAME_MAX_GOLD constant). If you want effectively endless gold, you'd better tweak the ruleset by adding 10 gold output to each city center (but note that it's not much a somplification if all nations get the same!), but if you don't umderstand what am I talking about, you'd better manage to live on your 50000 (seems to me, it's your normal total income to the middle of musleteers' era or even later!)

Also, in your local game you usually can hack your funds typing in the chat line

Code: Select all

/lua cmd "find.player(0):change_gold(1000)"
that gives you 1000 gold (if you are the top player in F3 menu, otherwise change 0 to another number; I don't clearly remember are the "quotes" needed).

Re: Initial money

Posted: Mon Nov 23, 2020 12:22 pm
by nef
jpsm wrote:The maximum initial amount of money at freeciv is 50000, is it possible to configure it to make 100000 the initial ampunt of money?
Try playing with ZERO. That's how much Civ I would give you (except Chieftain where you get the princely sum of 50).

Re: Initial money

Posted: Sun Feb 19, 2023 9:25 pm
by Jymyh
I think it's a great way to get an effectively endless gold supply.

Re: Initial money

Posted: Sun Feb 19, 2023 9:31 pm
by cazfi
nef wrote: Mon Nov 23, 2020 12:22 pmTry playing with ZERO. That's how much Civ I would give you (except Chieftain where you get the princely sum of 50).
-> https://osdn.net/projects/freeciv/ticket/47454

Re: Initial money

Posted: Sat Apr 06, 2024 11:15 am
by TharmonArace
Maybe a little grind is part of the fun? Earning your digital dollars through trade routes and clever diplomacy feels more rewarding than hitting a ""buy now"" button, you know?

In the real world, though, work from home side jobs are definitely a growing trend. The flexibility can't be beat, and there's something to be said about being your own boss (even if that boss is a pixelated leader!). But building something from the ground up takes time and effort. Maybe that's the beauty of FreeCiv - it lets you experience the satisfaction of accomplishment without the all-nighters