https://github.com/ec429/fc-aviation — see the README for more details of how the Aviation ruleset changes the game.
Version 2.6-0.3 is now installable from my website.
Development has now moved on to freeciv-3.0; get version 3.0-0.6 here.
Anyone want to help me play-test it? The AI gets completely confused...
There's one annoying problem I haven't been able to figure out how to fix: when a Glider carrying (say) Assault Troops is being towed by another aircraft, it can unload its troops without casting off, which allows the player to tow the Glider back to a city and re-use it. This isn't meant to be possible: gliders are supposed to be strictly one-shot. Is there a cunning arrangement of flags (or Lua callbacks) that'll achieve what I want? I've gone through the documentation and don't see a way to do it, but that doesn't mean it's impossible.
Also, if anyone wants to contribute some art that'd be most welcome — it's not that I can't do the art, but it takes me friggin' ages
