Oh, yes, quite I mean the minimap. I don't usually think of the overview as a 'map' really. It's strictly the UI deformations I'm talking about, and all but the chat-resizing should just require disabling a button for each thing. I don't mean blocking individual messages either.
The only things disabled would be:
1) [Messages] and [Chat] tab button thingies at the bottom that redistributes area of the chat/messages box.
2) Resize Minimap button
3) Resize Chat/Message box control
4) Move Minimap control
As for not moving the overview, the only thing extra I'd really like is a 'don't center on my auto-explore/auto-settler units' option. The reason I set them on auto-explore or auto-settler is because I don't want to look at them all the time, after all.
Another issue is that the chat/message box blocks right-clicking to move the map. Would it be possible to make it so that only the left-click interacts with the chatbox, while the right-click interacts with (re-centers) the overview? Possibly same deal with anything that is hovering over the overview.
I actually suggest making the messages and chat boxes completely separate, so that people can resize each one to how they want them.
I don't know how I would like the tabs on the left side without a good mockup. I know I'd certainly hate giant white boxes, though. Would it push the overview to the right like GTK, or would it simply hover over the map like Qt chatbox? If it were to hover over the overview, letting the right-click re-center through it would almost become necessity. You might also consider having the option to have the tabs on the left OR right side.
Alright, these tabs, I assume it would be set up kinda like GTK2's?
[gold icon]50(0) {gold icon would also be economy tab button} (gold icon would be the same as gold tax icon?)
[lightbulb icon]0/28 {lightbulb icon would also be research tab button}
[government icon]60% (number is max tax rate)
[tax rate icons]
[global warming icon]-4%/0% (first number is pollution rate, second number is catastrophic warming chance)
[nuclear winter icon]-4%/0% (first number is fallout rate, second number is catastrophic winter chance)
4000 BCE
Turn: 1
off {Turn Countdown}
[Turn
Done] (Turn Done Button)
[Terrain Sprite] (terrain of currently selected unit)
[Selected Unit Sprite] (currently selected unit)
Workers
Moves: 1 (Remaining number of moves)
HP: 10/10
[Unit Stack Sprite]
[units icon]Units (units icon would also be units tab button)
[nations icon]Nations (nations icon would also be nations tab button)
[cities icon]Cities (cities icon would also be cities tab button)
[spaceship icon]Spaceship (spaceship icon would also be spaceship tab button)
[Minimize/Restore Messages Sprite]Messages (Minimize/Restore Messages Button)
[Minimize/Restore Chat Sprite]Chat (Minimize/Restore Chat Button)