Freeciv shadow edition

Web version of freeciv at play.freeciv.org
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petroglyph
Posts: 16
Joined: Mon Dec 10, 2018 8:13 pm

Freeciv shadow edition

Postby petroglyph » Sun Feb 24, 2019 5:38 pm

When I logged into the multiplayer today there was this odd but oddly beautiful glitch. I can't show the entire screen because that would give away intel, but needless to say that irrigation, roads, etc. also looked oddly cool. Would be interesting to play a game on this design.
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Screen Shot 2019-02-24 at 14.07.23.png

madmax
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Joined: Sun Mar 26, 2017 5:34 pm

Re: Freeciv shadow edition

Postby madmax » Sun Feb 24, 2019 8:30 pm

Would have almost made sense if it had been from Fuzzydunlop, ruler of the Werewolves.

I don't know what caused it, but if you liked it, just remove LAYER_TERRAIN1 handling from 2dcanvas/tilespec.js:fill_sprite_array. Or set terrains[x].graphic_str to an inexistent graphic name.

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petroglyph
Posts: 16
Joined: Mon Dec 10, 2018 8:13 pm

Re: Freeciv shadow edition

Postby petroglyph » Mon Feb 25, 2019 4:56 am

madmax wrote:Would have almost made sense if it had been from Fuzzydunlop, ruler of the Werewolves.


Haha yes it would have been.

madmax wrote:I don't know what caused it, but if you liked it, just remove LAYER_TERRAIN1 handling from 2dcanvas/tilespec.js:fill_sprite_array. Or set terrains[x].graphic_str to an inexistent graphic name.


Thank you for the tip!