[2.6] Augmented ruleset modpack

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Wahazar
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Re: [2.6] Augmented ruleset modpack

Postby Wahazar » Sun Feb 23, 2020 1:36 pm

Augmented2 modpack project is now in stable finished phase, last released version was 2.6.lt17.

Latest important changes was making Sea and Coaster class unreachable - thanks to that, not all land units can be load/unload outside city,
and not all units can attack ships even if they can attack non-native tiles.
For example, Light Cavalry can attack units on mountains, but can't attack ships adjacent to coast. You need Artillery to perform such attack.
Beside this, Sea units can unload Infantry directly on the coast, but Cavalry or Artillery can be unloaded only inside city.
Coaster units (Triremes, Barges) have similar limitation, with exception of Light Cavalry, which also can be deployed directly from aboard.
Such approach is to balance the fact that plunging-fire artillery ignore city walls and decrease city population, making coast and river-side towns too much vulnerable on a sneak attack.

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XYZ
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Re: [2.6] Augmented ruleset modpack

Postby XYZ » Sat Apr 11, 2020 10:44 am

Maybe you got use for this unit. Perhaps as side quest or an extra tactic tech?
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Spanish TercioII.png
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XYZ
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Re: [2.6] Augmented ruleset modpack

Postby XYZ » Sun May 10, 2020 5:25 pm

It ain't pretty and maybe I'm gonna modify it when I have time but it should be decent enough to use:

Hussite wagon
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Wahazar
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Re: [2.6] Augmented ruleset modpack

Postby Wahazar » Wed May 13, 2020 12:29 pm

What about another wagon instead of horse? During battle, horses where unharnessed and wagons connected together in row.
Augmented2 ruleset/modpack for freeciv2.6: viewtopic.php?f=11&t=91047

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XYZ
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Re: [2.6] Augmented ruleset modpack

Postby XYZ » Wed May 13, 2020 3:32 pm

What about another wagon instead of horse? During battle, horses where unharnessed and wagons connected together in row.


Yes, wanted to get rid of the horse and make several other changes but when I have time and patience... :D