[2.6] Augmented ruleset modpack

Contribute, display and discuss rulesets and modpacks for use in Freeciv here.
Wahazar
Hardened
Posts: 250
Joined: Mon Jul 02, 2018 1:49 pm

Re: [2.6] Augmented ruleset modpack

Postby Wahazar » Fri Oct 11, 2019 4:48 pm

Supersoldiers looks nice.
Ninja still too static, it is unique unit, which can attack or investigate city from aboard the ship,
I was thinking about something like
Image
or
https://sociorocketnewsen.files.wordpre ... =640&h=450

your cannon is very similar to Bombard: Image
- I think I can it just rename to Bombard, because current image is ugly downscaled 3d model prtscrn.
Difference between bombard and cannon are huge, like between artillery turret and howitzer - first one fire straight but can't move by own, second one have indirect plunging fire (bombardment action) and have wheels thus have (limited) mobility.
So I need cannon with more steep angle of the barrel, and with better visible wheels.

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XYZ
Elite
Posts: 340
Joined: Fri Jan 31, 2014 12:00 pm

Re: [2.6] Augmented ruleset modpack

Postby XYZ » Fri Oct 11, 2019 5:57 pm

Ninja still too static


Ok, shuffled the pixel around...
Attachments
Ninja4.png
Ninja4.png (1.77 KiB) Viewed 64 times

Wahazar
Hardened
Posts: 250
Joined: Mon Jul 02, 2018 1:49 pm

Re: [2.6] Augmented ruleset modpack

Postby Wahazar » Fri Oct 11, 2019 6:58 pm

Perfect now :)

Wahazar
Hardened
Posts: 250
Joined: Mon Jul 02, 2018 1:49 pm

Re: [2.6] Augmented ruleset modpack

Postby Wahazar » Mon Oct 14, 2019 9:04 am

I noticed following message (probably during/after closing client window, because it was visible on terminal console):

Code: Select all

(freeciv-gtk3:7807): Gdk-CRITICAL **: gdk_window_move_resize_internal: assertion 'GDK_IS_WINDOW (window)' failed
2: in request_transport() [transportdlg.c::104]: Loading tileset "augmentedis".
1: in request_transport() [transportdlg.c::104]: assertion 'unit_list_get(potential_transports, 0) == best_transport' failed.

Any idea what can be the cause?