[2.6] Augmented ruleset modpack

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XYZ
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Posts: 309
Joined: Fri Jan 31, 2014 12:00 pm

Re: [2.6] Augmented ruleset modpack

Postby XYZ » Tue Jul 02, 2019 10:01 am

Hi, just a note...


Vladimir! Good to see that you still check this forum. Do you wanna help creating more amplio units?

I need a WWI submarine, an Eland Mk7, an AA gun and a new seamine.

For: http://forum.freeciv.org/f/download/file.php?id=1597&mode=view



PS: Maybe you should quote Wahazar in the comment so he gets a notification, otherwise I have my doubts that he will notice.

Wahazar
Hardened
Posts: 201
Joined: Mon Jul 02, 2018 1:49 pm

Re: [2.6] Augmented ruleset modpack

Postby Wahazar » Thu Jul 11, 2019 11:58 am

Some duplicates are intentional, because there was discrepancy between amplio and trident unit icons (for example cannon or hovitzers).
But most of duplicate warnings it can be probably avoided - I need to take look into, but most important is to make final cleanup with images -
put them into separate 'matrix' file.

cazfi
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Posts: 1701
Joined: Tue Jan 29, 2013 6:54 pm

Re: [2.6] Augmented ruleset modpack

Postby cazfi » Thu Jul 11, 2019 3:33 pm

Some finalizing touches to this modpack and we can put it to the default modpack list that modpack installer suggests.

Wahazar
Hardened
Posts: 201
Joined: Mon Jul 02, 2018 1:49 pm

Re: [2.6] Augmented ruleset modpack

Postby Wahazar » Tue Jul 16, 2019 12:09 am

I pushed version 11:
added Khajuraho wonder and additional techs icons.