I CANT BEAT AI

Can't beat the AI? Is it too tame? Discuss the best strategies!
kekgames
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Joined: Sun Sep 16, 2018 6:11 pm

I CANT BEAT AI

Postby kekgames » Sun Sep 16, 2018 6:14 pm

When I start a new game I play it in the least difficulty possible but in a short time another civilization declares war and conquers me in less than 30 turns because it is very difficult to survive without being attacked by another civilization !?

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Caedo
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Location: Stuttgart, Germany

Re: I CANT BEAT AI

Postby Caedo » Sun Sep 16, 2018 9:29 pm

Did you try playing the Tutorial scenario?
~S.C. L.

kekgames
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Joined: Sun Sep 16, 2018 6:11 pm

Re: I CANT BEAT AI

Postby kekgames » Mon Sep 17, 2018 12:15 am

Caedo wrote:Did you try playing the Tutorial scenario?

yeah i do but i cant with the ai

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Corbeau
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Re: I CANT BEAT AI

Postby Corbeau » Mon Sep 17, 2018 7:26 am

Ok, let's take a few steps back. Firstly, do you understand most of the mechanics? Building cities, collecting tax/bulbs, doing the research?

And, just checking, how old are you and what is your overall experience with strategy games?

nef
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Joined: Mon Jun 25, 2018 5:01 pm

Re: I CANT BEAT AI

Postby nef » Mon Sep 17, 2018 5:30 pm

My very first Civ I game turned into a slugfest, and I would have been playing at the lowest level (= freeciv novice). But I gradually progressed up to always playing emperor (= cheating). The difference in difficulty between Civ I levels was quite dramatic. In freeciv the differences are subtle so it is not too surprising that you are having some difficulties. But don't give up. Set survival times as personal goals.

To help with the learning process you might want to "cheat" a little. Change two server options. When starting a new game with the GTK client you will be offered "More Game Options ...". Select this and then the Military tab.

The two options are:

Whether to enable fog of war (uncheck the box).
Reveal the map (check the box reveal map at game start).

Don't forget apply (and save if you wish to keep these for your later games).

The fog of war option will tilt (level) the playing field a little (to you). map reveal will just help you figure out how the AI play the game (both you and the AI get the same benefit).

Additional comments: the tutorial is wrong about building a defender. This is/was a relic from Civ I etc.. In freeciv the game engine has different turn dynamics, so you need to expand first and fast (i.e. build settlers for new cities), then defend before the barbs and/or other AI's come. The options above will help you with this. Typically barbs start after turn 60 so it is a good idea to have bronze working and masonry before turn 60. When you start the game select the research report (under the civilization menu) and change to bronze working BEFORE you finish your first turn (after building your first city). One phalanx behind city walls is often enough defense against barbs (two to be sure). Much less is needed for defense against other AI's early in the game, in fact nothing at all if all they have is an explorer. One warrior in the city is good against a single attacking warrior ( or phalanx). The research report tab will change color when you need to select your next tech. Always check the messages when the message tab changes color, BEFORE you make any moves etc.