New Nation

Contribute, display and discuss rulesets and modpacks for use in Freeciv here.
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Arbogast
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Re: New Nation

Postby Arbogast » Mon Jul 09, 2018 3:59 am

vodot: Did all that, and now I have the original Frankish tribe and my own gang of Francs. Great and thanks a million.

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vodot
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Re: New Nation

Postby vodot » Mon Jul 09, 2018 3:15 pm

*high fives all around*

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Arbogast
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Re: New Nation

Postby Arbogast » Tue Jul 10, 2018 6:02 am

I am bowled over by the dedication you guys give to the little people like me... :D
Can't thank you enough and not only me, I'm sure.

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vodot
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Re: New Nation

Postby vodot » Tue Jul 10, 2018 9:45 pm

I'm the littlest of the littles myself- that post count isn't a joke. You're just speaking a question I spent an hour wrestling with last week :)

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Arbogast
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Re: New Nation

Postby Arbogast » Wed Jul 11, 2018 7:27 am

vodot: you funny little man!!! :mrgreen:

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vodot
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Re: New Nation

Postby vodot » Fri Jul 13, 2018 5:11 am

haha. :) I've been lurking for eight years, (I think I posted some in a previous incarnation of the forum), so maybe that helps me to punch above my postcount.

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Arbogast
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Re: New Nation

Postby Arbogast » Sat Jul 14, 2018 4:21 pm

back to this topic:
I ran the game a-new and was trilled to see my Franks flag show in the cities. What I didn't notice was the shields -big and small- remained in the "old" Frankish format. What am I missing?

cazfi
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Re: New Nation

Postby cazfi » Sat Jul 14, 2018 6:39 pm

Have you updated all following files in data/misc
flags.spec
shields.spec
flags-large.spec
shields-large.spec

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Arbogast
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Re: New Nation

Postby Arbogast » Mon Jul 16, 2018 6:11 am

That's what was missing!
cazfi, you hit the nail right on the head.
Now, everything is copacetic.
Thanks!