Automating Workers/Engineers - an alternative?
Posted: Fri Jun 29, 2018 6:10 pm
I know that there are some issues with working out an effective AI for worker units and everyone is unhappy and so on.
But here's an idea (that someone has probably suggested before... but)
Rather than telling worker units what to do, you actually indicate separately what you want to be done on certain hexes/squares. You set up a planned road/railway between your cities, you want those grasslands roaded and irrigated, that gold mine on that mountain needs to be roaded and mined. And so on. Priorities can be set up as well, with the player choosing to make that gold mine a priority and then the roads between cities... etc.
And so when you automate the workers, all they need to do is follow your plan and its priorities. And when your plan is complete, they can't be automated.
ie: Give the hex/square orders, don't give worker units orders.
But here's an idea (that someone has probably suggested before... but)
Rather than telling worker units what to do, you actually indicate separately what you want to be done on certain hexes/squares. You set up a planned road/railway between your cities, you want those grasslands roaded and irrigated, that gold mine on that mountain needs to be roaded and mined. And so on. Priorities can be set up as well, with the player choosing to make that gold mine a priority and then the roads between cities... etc.
And so when you automate the workers, all they need to do is follow your plan and its priorities. And when your plan is complete, they can't be automated.
ie: Give the hex/square orders, don't give worker units orders.