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Thalassocracy

Posted: Fri Jun 29, 2018 8:42 am
by XYZ
Possible properties:

-early/medieval government
-little corruption
-veteran maritime units
-small empire size
-good trade
-exclusive use of the unit cog (sprites available)
-coastal/river cities get some sort of bonus over inland cities.


Made a possible goverment symbol a while ago. Thought the hanseatic cross would be suited following the example of the Hanseatic League.

Re: Thalassocracy

Posted: Fri Jun 29, 2018 10:08 am
by Corbeau
XYZ wrote:-coastal/river cities get some sort of bonus over inland cities.
Trade or shields bonus on river/lake/ocean tiles?

Re: Thalassocracy

Posted: Fri Jun 29, 2018 10:48 am
by XYZ
Just brainstorming but trade sounds more realistic. Having far flung cities with little corruption is already a big bonus.

Re: Thalassocracy

Posted: Fri Jun 29, 2018 7:00 pm
by Corbeau
Maybe -1 food and/or shields on land tiles? Make it a completely maritime nation?

On the other hand, maybe not if this is just one form of government that can be changed and bonuses lost if you eventually switch to, say, democracy...

Re: Thalassocracy

Posted: Tue Jul 10, 2018 9:50 pm
by vodot
Corbeau wrote:Maybe -1 food and/or shields on land tiles? Make it a completely maritime nation?

On the other hand, maybe not if this is just one form of government that can be changed and bonuses lost if you eventually switch to, say, democracy...

On the other other hand, the minuses are really attractive to me in my work on civ traits (which would obviously be permanent).