Cimpletoon graphics

Contribute, display and discuss art and tilesets for use in Freeciv here.
Elefant
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Re: Cimpletoon graphics

Post by Elefant »

To be clear, if you have unit art models but can't make the 8 perspective renders, Elefantpack.7z contains a few different camera rigs for blender to do that.
Civ 3 tileset: viewtopic.php?t=92953
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cazfi
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Re: Cimpletoon graphics

Post by cazfi »

Sounds like we finally have someone who knows how to use blender around - we've never found time to learn it ourselves, to fix issues with existing cimpletoon units. Namely that for some of them seem to change size a lot when they turn (like they were on different distance from different angle). Could you help with that? (I guess the camera rigs you already provided would make this easier for anyone to do?)

In any case I've now downloaded your files to myself so I will have access to them even during the forum downtime over the weekend.
Elefant
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Re: Cimpletoon graphics

Post by Elefant »

Simply re-rendering them should be enough. I think the change in size comes from the process of fitting the renders into a sprite sheet.
Civ 3 tileset: viewtopic.php?t=92953
3d Irrlicht desktop client development: viewtopic.php?t=92289&start=20
Elefant
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Re: Cimpletoon graphics

Post by Elefant »

Here is a renderer for blender 2.49, just in case anyone needs it.
Attachments
FreecivRender.zip
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Civ 3 tileset: viewtopic.php?t=92953
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Elefant
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Re: Cimpletoon graphics

Post by Elefant »

Here's a bunch of free gpl aircraft models if someone needs them.
https://www.cgtrader.com/helijah
Civ 3 tileset: viewtopic.php?t=92953
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cazfi
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Re: Cimpletoon graphics

Post by cazfi »

Elefant wrote: Sat May 28, 2022 4:12 am Here are a few graphics and a couple of different ways to render cimpletoon graphics. I hope these files are of some use.
It would make sense to have Isocams1.blend and IsoRender.blend in some subdirectory under data/graphics, wouldn't it?

Now that you're revealed that you are also a developer, my assumption is that you would be able to provide contributions prepared all the way to patches/ commits maintainers just to push in. Could you open a ticket about those .blends and attach a patch? (pull request in github is an alternative to attaching the patch, but even people who first praise that option often struggle to provide pull requests properly. The ticket is needed in any case.)
Elefant
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Re: Cimpletoon graphics

Post by Elefant »

Do you mean in the data directory where the rulesets and tilesets go? If so, which version should they go to?
Civ 3 tileset: viewtopic.php?t=92953
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cazfi
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Re: Cimpletoon graphics

Post by cazfi »

Yes, in the git repo there's subdirectory "graphics" in it. On releases that goes to the separate freeciv-graphics-materials tarball, to keep size of the main tarball smaller.

Like in most cases, do it for master branch first, and then we see which older branches we backport it to (I assume that to be trivial cherry-pick in this case)
Elefant
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Re: Cimpletoon graphics

Post by Elefant »

Civ 3 tileset: viewtopic.php?t=92953
3d Irrlicht desktop client development: viewtopic.php?t=92289&start=20
Elefant
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Posts: 212
Joined: Sat May 28, 2022 3:55 am

Re: Cimpletoon graphics

Post by Elefant »

I can't find information on how to make a patch with binary (.blend) files in it. Do you know where I could find that?
Civ 3 tileset: viewtopic.php?t=92953
3d Irrlicht desktop client development: viewtopic.php?t=92289&start=20
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