Corbeau wrote:As far as I know, holes are allowed in all rulesets UNLESS there is root_req specified for each technology in the tech.ruleset.
In 2.5 and earlier, yes, but in 2.6 and up it's configurable in game.ruleset. What I want to know is what would be the civ2 compatible configuration.
The fact that freeciv has had "holes allowed" as a hardcoded behavior would suggest that it has been the civ2 compatible setup. Hmm.