Revolting cities
Posted: Mon Oct 16, 2017 9:46 am
This is based on an idea I gave in another post, but this is a more simple version of this idea: basically, I think it would be interesting to allow cities to revolt and form another nation (aka, a new player) when they aren't managed properly. Bascially, this would happen if a city went into disorder, for any reason. This city would become the new player's capital, and all of it's buildings (including any wonder and it's effects) and home unities would belong to this new player as well (this new player would also have all the technologies that you had at the time of the revolt, as well as your explored map so far). Diplomaticaly, naturally this new nation would start as your enemy, and one pretty hard to appease.
More specific points of this idea should be discussed, for example, how exactly are the parameters to determine if a city becomes independent or not (how many turns in disorder, how much of the treasure this new nation should receive, etc.)
More specific points of this idea should be discussed, for example, how exactly are the parameters to determine if a city becomes independent or not (how many turns in disorder, how much of the treasure this new nation should receive, etc.)