AmplioHexBig 2.6

Contribute, display and discuss art and tilesets for use in Freeciv here.
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GriffonSpade
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Re: AmplioHexBig 2.6

Postby GriffonSpade » Wed Feb 28, 2018 12:08 am

JTN wrote:
GriffonSpade wrote:Big features of this version are 'sprite curtains' for base layer stuff. Basically, it means when zoomed and tiles are stretched, there will be normally covered pixels preventing black lines from showing.

Is this something the game engine really ought to be taking care of, do you think?


Ideally yes, but I don't know what issues a 'fix' might cause: From the graphical side, it basically looks like the individual sprites are zoomed, rather than the unified tile layer, possibly a rounding error with the offsets, since there's nothing smaller than a pixel. Thinking about it, it might have been the issue with my borders in GTK when I had 127 width rather than 126. Perhaps a warning to make sure tile sizes are /even/.

As a sidenote, I just noticed that when using zoom in Qt, nation flags in the nations view (and in the lounge when selecting nations) and the width of the unit display on the subsequently selected units gets enlarged too! Not the units themselves, just the width of the area where the unit is displayed. After returning to normal zoom, nation flags and subsequent unit selections return to normal. However, only the flags also shrink when zoomed out (Again, shouldn't do this).

Also, Qt's unit selection popup (from the sidebar) is weird. It also zooms, though I don't know if that's good or bad, but there are squares where it should show some kind of icons.
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GriffonSpade
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Re: AmplioHexBig 2.6

Postby GriffonSpade » Wed Feb 28, 2018 4:42 am

Spent the day getting an initial version of stubspace done between other things (Because it's too tedious all at once), it's up on the second post in the thread now. It's rough, but it at least shows the terrain and units.