Corbeau's ruleset (2.5) - v1.0 released

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Corbeau
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Re: Corbeau's ruleset (2.5) - v1.0 released

Postby Corbeau » Sat Feb 17, 2018 12:30 pm

drakeraider wrote:Corbeu, are you intending on transferring your ruleset to 2.6? I am building my personal on top of yours, because I like how you handled combat and upkeep. But I'm a huge fan of Culture gameplay, so I would love to see a version for the next gen.

Eventually, one day, yes, but don't ask me when because a few hours of work on this one depended exclusively on free time and inspiration and no way to know when it will it again :) But it would be safe to say "around the time Longturn transers to 2.6" because that was my primary motivation for it.

If you yourself wish to work on it, feel free to. And thanks for the compliment, I'd be interested to know what changes you are implementing. It's always good to steal share ideas, especially if you liked the initial work, I'm curious where it would lead someone else ;)

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Corbeau
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Re: Corbeau's ruleset (2.5) - v1.0 released

Postby Corbeau » Sat Feb 17, 2018 12:32 pm

Oh, and just to mention that I didn't make any kind of test yet. If you do and find anything that doesn't run well or is poorly balanced, please let me know-

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Re: Corbeau's ruleset (2.5) - v1.0 released

Postby drakeraider » Sat Feb 17, 2018 4:13 pm

Oh, don't worry. I loaded it up with so many features that I'm terrified of the Test. And I slowed the game way down, so I'll have to use Editmode to test it properly. I cannot wait for Culture. But I seriously doubt this version will work for Longturn. It goes from -8000 to 16000. Starting with 20 instead of 50 year intervals.

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Corbeau
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Re: Corbeau's ruleset (2.5) - v1.0 released

Postby Corbeau » Wed Jun 13, 2018 7:57 am

Adjusted bombard_rate(s).