Art required for freeciv proper (2.5)

Contribute, display and discuss art and tilesets for use in Freeciv here.
cazfi
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Art required for freeciv proper (2.5)

Postby cazfi » Wed Jan 30, 2013 5:47 pm

Open bugs in category "art" (usually missing gfx) are listed with query: http://gna.org/bugs/index.php?group=freeciv&set=custom&report_id=101&advsrch=1&status_id=1&category_id=103

Edit 04-Jan-13:
Some art needs are not listed as "bugs", but as "features". Query for those: http://gna.org/patch/index.php?group=freeciv&func=browse&status_id=1&category_id=103

Edit 09-Aug-14:
The following 'metatickets' in our bug tracker link to all art required for a specific major release (work that still needs doing is in red/pink):

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Arbogast
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Re: Art required for freeciv proper

Postby Arbogast » Sat Aug 03, 2013 2:52 pm

ok good, but what's the art required?

cazfi
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Re: Art required for freeciv proper

Postby cazfi » Sun Aug 04, 2013 1:53 pm

Arbogast wrote:ok good, but what's the art required?

The bug tickets should say. If some doesn't (or isn't specific enough), add comment there to request more information.

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Arbogast
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Re: Art required for freeciv proper

Postby Arbogast » Mon Aug 05, 2013 7:17 pm

ok! tried that but it doesn't tells me what are the 'art required'.

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Re: Art required for freeciv proper

Postby cazfi » Mon Aug 05, 2013 9:36 pm

I don't know what more you want to know than what the bug tickets say. For example bug #20030 lists icons for civ2civ3 ruleset wonders Temple of Artemis, Statue of Zeus and Mausoleum of Mausolo, bug #20031 says we need road type gfx (same sprites as for Road and Railroad) for Maglev.

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Arbogast
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Re: Art required for freeciv proper

Postby Arbogast » Tue Aug 06, 2013 6:21 am

Ah, I get it. It's just that I'm not used to the lingo used. ;)

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Re: Art required for freeciv proper

Postby cazfi » Sun Sep 08, 2013 2:21 pm

New required art ticket: patch #4160. We need gfx for new "Unaccessible" terrain type in freeciv-2.6.

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Re: Art required for freeciv proper

Postby cazfi » Mon Sep 09, 2013 12:51 am

New required art ticket: patch #4166 We need icons for all the event types (message classes sent to client) Attached image shows the feature with current placeholder gfx.
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event_icons.png

gm1530
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Re: Art required for freeciv proper

Postby gm1530 » Mon Sep 09, 2013 1:59 pm

cazfi wrote:New required art ticket: patch #4160. We need gfx for new "Unaccessible" terrain type in freeciv-2.6.

I found this: https://commons.wikimedia.org/wiki/File ... abulae.jpg and I extracted the rose of winds. I uploaded a new version of terrain1.png, the new terrain inacessible is under jungle.

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Arbogast
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Re: Art required for freeciv proper

Postby Arbogast » Mon Sep 09, 2013 2:06 pm

On a simpler road I just modified the 'artic' into 'bog'
Does this help? But I don't know anything about GFX... :oops:
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bog.png
bog.png (2.33 KiB) Viewed 9538 times