Hi, I am back at last.
The Galactic Milieu (
https://www.devtome.com/galactic_milieu ) is still active.
As I have not updated the Galactic Ruleset for some time I am using a now-old version of FreeCiv to run it.
It has now reached a point where there is enough Starship travel going on that my manual method of moving Starships and their contents between planets (FreeCiv game instances), involving using Edit mode to place arriving units then manual hack of savegame file to give those units any "Veteran" status they had, and manually hacking savegame files to remove departing units, is becoming more of a chore than will be compatible with the numbers of such tasks that will be required as the game continues to advance.
Ideally I suppose the best solution would be something that works without bringing down the servers and hacking the savegame files.
I also have been finding that switching to edit mode on the client only works if the server had cmdlevel hack first already in place when I connect, which is a security risk as anyone could come along in those moments and grab hack mode. I tried setting hack mode for my connection while it was connected but the client did not seem to react to that, it still did not enable its edit mode toggle. Setting it for my connection before actually connecting also did not seem to work, turning on hack mode for a connection seems to require that the connection already be connected, which would be fine if the client would recognse it had gained that ability and enable its edit mode toggle but alas it seems not to.
I have been thinking along the lines of having a script triggered by "Disband"ing a unit, that, if used on a Starship unit, will ask whether you really want to disband it or, rather, want to file it away in a transit file of some kind, complete with its contents, for later picking up by some kind of import routine to import it into another game/server/planet.
With the "bear market" in Cryptocurrencies the last few years the "spot markets" whereby game-currencies can be traded toward "planet Earth fiat" currencies have not been very robust, so there is still not a whole lot of budget yet to hire programmers. You can see at
http://makemoney.knotwork.com/ the various currencies/assets, on the HORIZON platform (
http://makemoney.knotwork.com/horizon/assets/) and the Stellar platform (
http://makemoney.knotwork.com/stellar/). The individual pages about the Stellar assets include links to an online Stellar Explorer's pages about those assets, such as for example he explorer page for IXCoin (IXC) at
https://stellar.expert/explorer/public/ ... W2NKRXMHA5
By comparing against the calculated values of the assets, based on their "treasuries", as shown in the links found at
http://galaxies.mygamesonline.org/digitalisassets.html (which include historical values going back to 2012 or so) it can be seen that typically the routes out toward "planet Earth fiat" tend to be highly discounted, probably largely due to there still being so many "bagholders" from years gone by who still hold large "bags" of various of the ancient cryptocoins that the game has adopted. Such "bagholders" often assumed for years their coins were worthless so are happy to "dump" them for anything they can get without seeming to concern themselves with the fact that by wiping out the (often somewhat thin/meager) stack of buy offers they "drive down the value" of the coin in the perception of the "CoinMarketCap" type sites that assume the value of a coin is whatever the highest offer for it currently happens to be and that the "market cap" of a coin is that price multiplied by the number of the coin in existence. (The Galactic Milieu takes an opposite approach for most of its coins: the coins have "treasuries" whose total value can be computed and taken as the "market cap" and the value per coin can then be computed by dividing that total by the number of the coin minted / in existence; that allows the game to arrive at a value without requiring a huge number of active traders constantly arbitraging etc on "spot markets" to do "price discovery".)
So anyway, I am back and seeking a way forward toward making it easier for Starships to travel from planet (game-server) to planet (game-server).
Maybe also some details such as rules governing technologies carried along from planet to planet could also do with some thought.
-MarkM-